Ilias Apostolopoulos

Profile

I'm currently working on the localization and path planning aspects of an indoor navigation system for the visually impaired called Navatar. The project seeks to exploit the characteristics of indoor environments, the unique sensing and navigation abilities of the visually impaired and the state-of-the-art methodologies in artificial intelligence and robotics. I am also interested in developing computer games.

The project is headed by Dr. Eelke Folmer, Dr. Kostas Bekris and I am collaborating with my fellow graduate student Navid Fallah.

I am also assisting in the development of a multi-agent physics-based simulation tool that is developed by the PRACSYS group at UNR.

Background

I come from a small town in Greece called Farsala. I received my Bachelor's degree in Computer Science from University of Crete in 2007. Today, I am a graduate student at the University of Nevada working towards my PhD in Computer Science. I work with Dr. Kostas Bekris in the PRACSYS group of the Robotics Research Lab. On May 2011, I got my Master's Degree in Computer Science from University of Nevada.

Publications

Thesis

Presentations

Awards

  • GSA Awards - Paper Competition 2nd place

Teaching Assistant

Fall 2009
  • CS 105 - Introduction to Computing
  • CS 135 - Computer Science I

Courses

Fall 2011
  • CS 680R - Computer Graphics
Spring 2011 - Present
Fall 2010
Spring 2010
Fall 2009 Courses

Developed Games

  • Chess
  • Is developed in Java using the Minimax algorithm

  • Backgammon
  • Is developed in Java using the ExpectiMinimax algorithm

  • Donkey Kong Vs Mario
  • Is developed in C++ using Alegro game library

  • iKillBugs
  • Is a game that developed by Thanasis Krontiris and myself for iPhone. We used the cocos2d library for graphics and the iPhone accelerometer to make this game more exciting.

Contact Info

1664 N. Virginia Street
Computer Sc. and Engin.
University of Nevada, Reno
MS 171, Reno, NV 89557

Phone:(775) 771-3668
ilapost/AT/cse.unr.edu

Office: SEM 246