gather.h

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00001 /*
00002  * gather.h
00003  *
00004  *  Created on: Mar 20, 2013
00005  *      Author: sushil
00006  */
00007 
00008 #ifndef GATHER_H_
00009 #define GATHER_H_
00010 
00011 #include <command.h>
00012 #include <const.h>
00013 #include <enums.h>
00014 #include <ent.h>
00015 #include <buildings.h>
00016 #include <engine.h>
00017 #include <const.h>
00018 #include <cfloat>
00019 
00020 namespace FastEcslent {
00021 /*
00022         Move (Entity *ent, Target *tgt): UnitCommand(ent, MoveCommand, tgt) {
00023 */
00024         enum GatherState {
00025                 MOVETOMINERALS    = 1,
00026                 GATHERINGMINERALS = 2,
00027                 RETURNTOCC        = 3,
00028                 STOPPED           = 4,
00029 
00030                 NGATHERSTATES
00031         };
00032 
00033         class Gather: public UnitCommand {
00034         private:
00035                 GatherState state;
00036                 SCVehicle   *scv;
00037         public:
00038                 bool          finished;
00039                 Minerals      *mineralEntity;
00040                 CommandCenter *commandCenter;
00041                 CommandCenter *findNearestCommandCenter();
00042 
00043                 Gather(Entity *ent, Target *target);//: UnitCommand(ent, GatherCommand, tgt);
00044 
00045                 virtual void postProcess();
00046                 virtual bool done();
00047                 virtual void init();
00048                 virtual void tick(double dt);
00049 
00050                 void gatherTick(double dt);
00051                 void moveToEntityTick(Entity *ent, double dt);
00052 
00053                 void switchState(GatherState newState);
00054                 void switchMoveToState();
00055 
00056         };
00057 
00058 }
00059 
00060 #endif /* GATHER_H_ */

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