unitAI.h

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00001 /*
00002  * unitAI.h
00003  *
00004  *  Created on: Dec 21, 2011
00005  *      Author: sushil
00006  */
00007 
00008 #ifndef UNITAI_H_
00009 #define UNITAI_H_
00010 
00011 #include <deque>
00012 #include <aspect.h>
00013 #include <command.h>
00014 //#include <ent.h>
00015 
00016 namespace FastEcslent {
00017 
00018         class Entity;
00019         //class UnitAspect;
00020 
00021         class UnitAI : public UnitAspect {
00022                 public:
00023                         std::deque<Command*> commands;
00024 
00025                         ControlType state;
00026 
00027                         UnitAI (Entity* ent, UnitAspectType at): UnitAspect(ent, at) {};
00028                         virtual void tick(double dt);
00029                         virtual void init();
00030                         void addCommand(Command *cmd);
00031                         void setCommand(Command *cmd);
00032                         void setCommandList(std::deque<Command*> comds);
00033                 };
00034 }
00035 
00036 #endif /* UNITAI_H_ */

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