SoundMgr.h File Reference

#include <iostream>
#include <cstring>
#include <vector>
#include <OgreVector3.h>
#include <OgreQuaternion.h>
#include <OgreFrameListener.h>
#include <enums.h>
#include <GraphicsInteractionManager.h>
#include <wave.h>
#include <AL/al.h>
#include <AL/alc.h>

Go to the source code of this file.

Namespaces

namespace  OgreSND

Classes

struct  OgreSND::SourceInfo
 home/sushil/workspace/fe1/ More...
struct  OgreSND::BufferInfo
class  OgreSND::SoundMgr

Variables

const int OgreSND::soundPerEnt = 3
const int OgreSND::maxAudioBuffers = 63
const int OgreSND::maxAudioSources = 15
const std::string OgreSND::backgroundMusicFilename = "data/watercraft/sounds/backgroundMusic.wav"


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