#include <iostream>
#include <cstring>
#include <vector>
#include <OgreVector3.h>
#include <OgreQuaternion.h>
#include <OgreFrameListener.h>
#include <enums.h>
#include <GraphicsInteractionManager.h>
#include <wave.h>
#include <AL/al.h>
#include <AL/alc.h>
Go to the source code of this file.
Namespaces | |
namespace | OgreSND |
Classes | |
struct | OgreSND::SourceInfo |
home/sushil/workspace/fe1/ More... | |
struct | OgreSND::BufferInfo |
class | OgreSND::SoundMgr |
Variables | |
const int | OgreSND::soundPerEnt = 3 |
const int | OgreSND::maxAudioBuffers = 63 |
const int | OgreSND::maxAudioSources = 15 |
const std::string | OgreSND::backgroundMusicFilename = "data/watercraft/sounds/backgroundMusic.wav" |