|
Namespaces |
namespace | FastEcslent |
Classes |
class | FastEcslent::Command |
class | FastEcslent::UnitCommand |
class | FastEcslent::Tactic |
class | FastEcslent::Move |
class | FastEcslent::Wait |
class | FastEcslent::PotentialMove |
class | FastEcslent::Maintain |
Enumerations |
enum | FastEcslent::CommandType {
FastEcslent::MoveCommand = 0,
FastEcslent::AttackCommand = 1,
FastEcslent::RamCommand = 2,
FastEcslent::MaintainCommand = 3,
FastEcslent::GatherCommand = 4,
FastEcslent::ConstructCommand = 5,
FastEcslent::FLOCK,
FastEcslent::MoveCommand = 0,
FastEcslent::AttackCommand = 1,
FastEcslent::RamCommand = 2,
FastEcslent::MaintainCommand = 3,
FastEcslent::GatherCommand = 4,
FastEcslent::FLOCK,
FastEcslent::MoveCommand = 0,
FastEcslent::AttackCommand = 1,
FastEcslent::RamCommand = 2,
FastEcslent::MaintainCommand = 3,
FastEcslent::GatherCommand = 4,
FastEcslent::FLOCK,
FastEcslent::MoveCommand = 0,
FastEcslent::AttackCommand = 1,
FastEcslent::RamCommand = 2,
FastEcslent::MaintainCommand = 3,
FastEcslent::GatherCommand = 4,
FastEcslent::FLOCK,
FastEcslent::MoveCommand = 0,
FastEcslent::AttackCommand = 1,
FastEcslent::RamCommand = 2,
FastEcslent::MaintainCommand = 3,
FastEcslent::GatherCommand = 4,
FastEcslent::FLOCK
} |
enum | FastEcslent::LeadershipType {
FastEcslent::ClosestToTarget = 0,
FastEcslent::FurthestFromTarget = 1,
FastEcslent::MostMassive = 2,
FastEcslent::LeastMassive = 3,
FastEcslent::Random = 4,
FastEcslent::ClosestToTarget = 0,
FastEcslent::FurthestFromTarget = 1,
FastEcslent::MostMassive = 2,
FastEcslent::LeastMassive = 3,
FastEcslent::Random = 4,
FastEcslent::ClosestToTarget = 0,
FastEcslent::FurthestFromTarget = 1,
FastEcslent::MostMassive = 2,
FastEcslent::LeastMassive = 3,
FastEcslent::Random = 4,
FastEcslent::ClosestToTarget = 0,
FastEcslent::FurthestFromTarget = 1,
FastEcslent::MostMassive = 2,
FastEcslent::LeastMassive = 3,
FastEcslent::Random = 4,
FastEcslent::ClosestToTarget = 0,
FastEcslent::FurthestFromTarget = 1,
FastEcslent::MostMassive = 2,
FastEcslent::LeastMassive = 3,
FastEcslent::Random = 4
} |