weaponMgr.h

Go to the documentation of this file.
00001 /*
00002  * weaponMgr.h
00003  *
00004  *  Created on: Feb 28, 2012
00005  *      Author: sushil
00006  */
00007 
00008 #ifndef WEAPONMGR_H_
00009 #define WEAPONMGR_H_
00010 
00011 #include <mgr.h>
00012 #include <options.h>
00013 #include <enums.h>
00014 
00015 #include <map>
00016 
00017 namespace FastEcslent {
00018 
00019         class Engine;
00020         class WeaponMgr: public Mgr {
00021 
00022         public:
00023                 Options options;
00024                 float   damageMap[NWEAPONTYPES][NENTITYTYPES];
00025                 float   range[NWEAPONTYPES];
00026                 double   maxHitpoints[NENTITYTYPES];
00027                 double   initArmor[NENTITYTYPES];
00028                 double   initDamageMultiplier[NENTITYTYPES];
00029 
00030                 WeaponMgr(Engine *eng, Options opts);
00031                 void init();
00032                 void tick(double dt);
00033 
00034         private:
00035                 void mapWeaponTypeToEntityType();
00036                 void fixFightingProperties();
00037 
00038         };
00039 
00040 
00041 }
00042 
00043 
00044 #endif /* WEAPONMGR_H_ */

Generated on Fri Dec 13 14:54:16 2013 for FastECSLent by  doxygen 1.5.4