#include <OgreFrameListener.h>
#include <OgreWindowEventUtilities.h>
#include <OgreVector2.h>
#include <OgreColourValue.h>
#include <OISEvents.h>
#include <OISInputManager.h>
#include <OISKeyboard.h>
#include <OISMouse.h>
#include <boost/lexical_cast.hpp>
#include <gfxMgr.h>
#include <SdkTrays.h>
#include <engine.h>
#include <stdlib.h>
#include <enums.h>
#include <const.h>
#include <netLobby.h>
Go to the source code of this file.
Namespaces | |
namespace | OgreGFX |
Classes | |
struct | OgreGFX::LobbyNode |
class | OgreGFX::LobbyMgr |
Enumerations | |
enum | OgreGFX::LobbyState { OgreGFX::GAMEMENU = 0, OgreGFX::LOBBY = 1, OgreGFX::NLOBBYSTATES, OgreGFX::GAMEMENU = 0, OgreGFX::LOBBY = 1, OgreGFX::NLOBBYSTATES, OgreGFX::GAMEMENU = 0, OgreGFX::LOBBY = 1, OgreGFX::NLOBBYSTATES } |