#include <string>
#include <set>
#include <ExplosionType.h>
Go to the source code of this file.
Namespaces | |
namespace | FastEcslent |
namespace | FastEcslent::WeaponTypes |
Classes | |
class | FastEcslent::WeaponType |
Functions | |
WeaponType | FastEcslent::WeaponTypes::getWeaponType (std::string name) |
std::set< WeaponType > & | FastEcslent::WeaponTypes::allWeaponTypes () |
std::set< WeaponType > & | FastEcslent::WeaponTypes::normalWeaponTypes () |
std::set< WeaponType > & | FastEcslent::WeaponTypes::specialWeaponTypes () |
void | FastEcslent::WeaponTypes::init () |
Variables | |
const WeaponType | FastEcslent::WeaponTypes::Fusion_Cutter |
const WeaponType | FastEcslent::WeaponTypes::Rifle |
const WeaponType | FastEcslent::WeaponTypes::Hellfire |
const WeaponType | FastEcslent::WeaponTypes::Cannon |
const WeaponType | FastEcslent::WeaponTypes::None |
const WeaponType | FastEcslent::WeaponTypes::Unknown |