#include <string>#include <map>#include <set>#include <WeaponType.h>Go to the source code of this file.
Namespaces | |
| namespace | FastEcslent |
| namespace | FastEcslent::WeaponTypes |
Classes | |
| class | FastEcslent::WeaponTypeInternal |
Functions | |
| const WeaponType | FastEcslent::WeaponTypes::Fusion_Cutter (0) |
| const WeaponType | FastEcslent::WeaponTypes::Rifle (1) |
| const WeaponType | FastEcslent::WeaponTypes::Hellfire (2) |
| const WeaponType | FastEcslent::WeaponTypes::Cannon (3) |
| const WeaponType | FastEcslent::WeaponTypes::None (4) |
| const WeaponType | FastEcslent::WeaponTypes::Unknown (5) |
| void | FastEcslent::WeaponTypes::init () |
Variables | |
| bool | FastEcslent::initializingWeaponType = true |
| WeaponTypeInternal | FastEcslent::weaponTypeData [6] |
| std::map< std::string, WeaponType > | FastEcslent::weaponTypeMap |
| std::set< WeaponType > | FastEcslent::weaponTypeSet |
| std::set< WeaponType > | FastEcslent::specialWeaponTypeSet |
| std::set< WeaponType > | FastEcslent::normalWeaponTypeSet |
1.5.4