#include <string>
#include <map>
#include <set>
#include <WeaponType.h>
Go to the source code of this file.
Namespaces | |
namespace | FastEcslent |
namespace | FastEcslent::WeaponTypes |
Classes | |
class | FastEcslent::WeaponTypeInternal |
Functions | |
const WeaponType | FastEcslent::WeaponTypes::Fusion_Cutter (0) |
const WeaponType | FastEcslent::WeaponTypes::Rifle (1) |
const WeaponType | FastEcslent::WeaponTypes::Hellfire (2) |
const WeaponType | FastEcslent::WeaponTypes::Cannon (3) |
const WeaponType | FastEcslent::WeaponTypes::None (4) |
const WeaponType | FastEcslent::WeaponTypes::Unknown (5) |
void | FastEcslent::WeaponTypes::init () |
Variables | |
bool | FastEcslent::initializingWeaponType = true |
WeaponTypeInternal | FastEcslent::weaponTypeData [6] |
std::map< std::string, WeaponType > | FastEcslent::weaponTypeMap |
std::set< WeaponType > | FastEcslent::weaponTypeSet |
std::set< WeaponType > | FastEcslent::specialWeaponTypeSet |
std::set< WeaponType > | FastEcslent::normalWeaponTypeSet |