1. Kate Compton and Michael Mateas, “Procedural Level Design for Platform Games.” Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment International Conference (AIIDE), Marina del Rey. June 20-23, 2006.
  2. Clara Fernandez-Vara, Jose Zagal and Michael Mateas, “Evolution of Space Configuration in Videogames.” Changing Views: Worlds in Play (DIGRA 2005), Vancouver, BC. June 16 - 20, 2005.
  3. Michael Mateas, “Towards Game Generation.” A Multi-Disciplinary Approach to Computer Games: Understanding the State of the Art in Academic Computer Game Research, UC Irvine, CA, USA. October 18, 2006.
  4. Mark Nelson and Michael Mateas, “Towards Automated Game Design.” Procedings of the 10th Congress of the Italian Association for Artificial Intelligence (AIIA 2007), Rome, Italy. September 10-13, 2007.