- Kate Compton and Michael Mateas,
“Procedural Level Design for Platform Games.”
Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment International Conference (AIIDE),
Marina del Rey. June 20-23, 2006.
- Clara Fernandez-Vara, Jose Zagal and Michael Mateas,
“Evolution of Space Configuration in Videogames.”
Changing Views: Worlds in Play (DIGRA 2005),
Vancouver, BC. June 16 - 20, 2005.
- Michael Mateas,
“Towards Game Generation.”
A Multi-Disciplinary Approach to Computer Games: Understanding the State of the Art in Academic Computer Game Research,
UC Irvine, CA, USA. October 18, 2006.
- Mark Nelson and Michael Mateas,
“Towards Automated Game Design.”
Procedings of the 10th Congress of the Italian Association for Artificial Intelligence (AIIA 2007),
Rome, Italy. September 10-13, 2007.