Tuning Lagoon Entities - Helper Scripts
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Tuning Lagoon Entities
The first in tuning the physics properties of lagoon entities is to understand how the physics work. All entities are represented with classical rigid body physics models. Each entity has a position (vector) and rotation(quaternion). The position is constantly under change by some velocity(vector) and the orientation a rotational velocity(vector). Each of these is a simple position += velocity * dif(time)
First thing you should do is play with the physics. Run lagoon, create a boat, and then do tools->evaexplorer.
Forces / Torques come in.
