Chris Miles

San Francisco, CA 94103

cell:    (415) 264 -7135

email: enkiduo@gmail.com

Senior Prototype Engineer

Top shelf C++/C#/Unity  programmer

Traditionally lead engineer on small ninja squad of artists and visionaries

Fast, flexible, diverse set of skills, good at assimilating new techniques and systems

Build poorly defined, understood and supported things really fast

Perceive and communicate both large and small picture visions

Experience working in complex arrangements, involving internal and external groups on confidential projects with frequently changing objectives and time frames

Substantial design experience, fleshing out a piece of just invented hardware or vague software concept into a compelling user experience

Highly skilled with all manners of tape, smoke and mirrors

Excitable and un-jaded, with a passion for working across a range of disciplines on fast moving and capricious projects

Experience creating and working cutting edge technology

Augmented reality
Gesture
/ Eye / Gaze / Object tracking
Real-time camera / sensor registration
Holographic and stereo rendering

Object recognition and scene analysis
Depth sensors - time of flight and structured light

...

Microsoft - IEB / IPE Incubation

Senior Software Engineer / Gameplay Designer / UX Designer

February 2010 - Current

Rapid prototyping, design and development on confidential tip of the spear hardware/software projects

Helped realize the kinect

Helped create a whole slew of confidential prototypes - some very ambitious

Electronic Arts - Maxis

Gameplay Prototyping programmer

June 2009 - Dec 2009

Prototyping for Spore 2 and Simcity 5


LucasArts

August 2008 - June 2009

Prototyping Engineer on "Star Wars - The Force Unleashed 2"

Prototyping of the gameplay changes that comprised the sequel

AI Engineer on a cancelled “Indiana Jones" game

Rebuilt core combat AI engine, including several novel AI based gameplay mechanisms

Audio / Gameplay Engineer on "Star Wars - The Force Unleashed"

Designed and implemented the gameplay side of the audio engine for a best-selling game

Independent

Kraken

Created and maintain a 3D simulation actively used by the US Navy for training ship officers
Novel AI algorithms to control realistic ships operating in dense and complicated environments with little fault tolerance - it takes 14 minutes for an oil tanker to “crash stop”

Lagoon

Designed and developed a full 3D RTS game used for evolutionary AI research

Creator of the Influence Map based Artificial Intelligence (IMAI) system, a co-evolving RTS game AI

Ph.D. Computer Science and Engineering, University of Nevada, Reno

My graduate work led to the establishment of a Digital Interactive Games Minor program

Ph.d. Dissertation: Co-Evolving Real Time Strategy Game A.I.

Master’s Thesis: Case-Injected Genetic Algorithms in Computer Strategy Games

14 Conference Publications

1 Journal Publication

Session Chair at Several Conferences
Master of Science, Computer Science and Engineering, University of Nevada, Reno 2006
Bachelor of Science, Computer Science and Engineering, University of Nevada, Reno 2004

...

Contact Improv Dancer

Motorcyclist

A Founder of the Computational Intelligence in Games (IEEE CIG) conference

Former world ranked Starcraft player (18th)

Former Chair of the San Francisco SigGraph chapter

Former University Programming Contest Administer

Former University Programming Contest Champion