San Francisco, CA 94103
cell: (415) 264 -7135
email: enkiduo@gmail.com
Top shelf C++/C#/Unity programmer
Traditionally lead engineer on small ninja squad of artists and visionaries
Fast, flexible, diverse set of skills, good at assimilating new techniques and systems
Build poorly defined, understood and supported things really fast
Perceive and communicate both large and small picture visions
Experience working in complex arrangements, involving internal and external groups on confidential projects with frequently changing objectives and time frames
Substantial design experience, fleshing out a piece of just invented hardware or vague software concept into a compelling user experience
Highly skilled with all manners of tape, smoke and mirrors
Excitable and un-jaded, with a passion for working across a range of disciplines on fast moving and capricious projects
Augmented reality
Gesture / Eye / Gaze / Object tracking
Real-time camera / sensor registration
Holographic and stereo rendering
Object recognition and scene analysis
Depth sensors - time of flight and structured light
...
February 2010 - Current
Rapid prototyping, design and development on confidential tip of the spear hardware/software projects
Helped realize the kinect
Helped create a whole slew of confidential prototypes - some very ambitious
June 2009 - Dec 2009
Prototyping for Spore 2 and Simcity 5
August 2008 - June 2009
Prototyping of the gameplay changes that comprised the sequel
Rebuilt core combat AI engine, including several novel AI based gameplay mechanisms
Designed and implemented the gameplay side of the audio engine for a best-selling game
Created and maintain a 3D simulation actively used by the US Navy for training ship officers
Novel AI algorithms to control realistic ships operating in dense and complicated environments with little fault tolerance - it takes 14 minutes for an oil tanker to “crash stop”
Lagoon
Designed and developed a full 3D RTS game used for evolutionary AI research
Creator of the Influence Map based Artificial Intelligence (IMAI) system, a co-evolving RTS game AI
My graduate work led to the establishment of a Digital Interactive Games Minor program
Ph.d. Dissertation: Co-Evolving Real Time Strategy Game A.I.
Master’s Thesis: Case-Injected Genetic Algorithms in Computer Strategy Games
14 Conference Publications
1 Journal Publication
Session Chair at Several Conferences
Master of Science, Computer Science and Engineering, University of Nevada, Reno 2006
Bachelor of Science, Computer Science and Engineering, University of Nevada, Reno 2004
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Contact Improv Dancer
Motorcyclist
A Founder of the Computational Intelligence in Games (IEEE CIG) conference
Former world ranked Starcraft player (18th)
Former Chair of the San Francisco SigGraph chapter
Former University Programming Contest Administer
Former University Programming Contest Champion