I am a Computer Science major. Relevant elective courses include Compiler Construction, where I engineered a C compiler, Game Development, where I led a team in developing an action game, and Systems Administration, where I learned formally the principles necessary for managing a server. I worked for two years as a system administrator for the Engineering Computing Center. I worked for three months as a programmer for the Division of Earth and Ecosystem Sciences (DEES) at the Desert Research Institute (DRI). I am currently working for the Division of Atmospheric Sciences (DAS) at DRI, under the Center for Advanced Visualization, Computation, and Modeling (CAVCaM), where I have been working for a year as an undergraduate amongst graduate students. For the CAVCaM, I have re-engineered SpeedTree, a package for rendering realistic trees, to work in the CAVE. Through this work I have gained experience working with the CAVE technology. I have a couple years of experience developing games as a hobby. My primary programming skill is in C++, but I am experienced in C# using the .NET framework.