Sushil J. Louis
http://www.cse.unr.edu/
sushil/class/games
The engineering, science, and art in creating advanced computer games. Design and implementation of game components in producing useable and engaging computer games. Prerequisite: CS381
We will study the technology, science, and art involved in the creation of computer games. The course will emphasize hands-on development of games. We will study a variety of software technologies relevant to games including programming languages, scripting languages, operating systems, file systems, networks, simulation engines, and multi-media design systems. We will also study some of the underlying scientific concepts from computer science and related fields including: simulation and modeling, graphics, artificial intelligence, real-time processing, and game theory. Finally, we will study the art and design principles for developing useable and engaging games including: software engineering, human computer interaction, thematic structure, graphic design, choreography, music and sound effects, and game aesthetics.
The course will include visiting lectures and a variety of group projects. The group projects will involve system implementation, but emphasize design and use of existing tools. The final group project will require the students to go through all phases of system conceptualization, specification, design, implementation, and evaluation.
Sushil J. Louis:
SEM 233 (784-4315), sushil@cse.unr.edu,
http://www.cse.unr.edu/
sushil/
This interdisciplinary course seeks to combine artists, musicians, actors, directors, computer scientists, and others in conceptualizing and producing a viable computer game. We will have professional game producers, developers, and animators providing their expertise. There is a strong lab component to this course and we will hold a few classes in different laboratories to go over available software and hardware. All students are expected to attend all scheduled classes.
Graduate students will achieve deeper understanding of the material presented by being given additional readings and additional work in all course assignments and projects.
All assignments, projects, and presentations must be done in groups. Any group with a graduate student is a graduate group. Graduate groups will also have to complete portions of the assignments and projects clearly identified in the assignment and project handouts. For example, in designing an arcade game, graduate groups will design the game with multiple levels. An undergraduate groups will need only design one level.
You will be evaluated on course assignments (40%), class presentations (30%), and final project demonstration (30%). We will be using the +/- grading system.
The Deptartment of Computer Science and Engineering supports providing equal access for students with disabilities. I am available to discuss appropriate academic accommodations that students may require. Please meet with me at your earliest convenience to ensure timely and appropriate accommodations.
All students are expected to attend all scheduled classes.
You are encouraged to discuss ideas and techniques broadly with other class members, but not the specifics of assigned problems except as part of group projects. Sharing of code or intermediate designs is expressly prohibited. Read the code of student conduct at http://www.unr.edu/stsv/acdispol.html. All write-ups, reviews, documentation, and other written material must be original and may not be derived from other sources.
From time to time we will have invited speakers to give us a talk related to this course. The class may then meet at another location. I will notify the class when we such a lecture and I will post a message on our web page.
If I need to communicate with the class as a group I'll post a
message on our web page. You are required to check the class web page
and your email every day. The class web page is at:
http://www.cs.unr.edu/
sushil/class/games/index.html
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