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CS 481, CS 681 Advanced Computer Game Design
MW: 2:30 - 3:45 p.m., SEM 344

Sushil J. Louis

http://www.cse.unr.edu/$\sim$sushil/class/games

Catalog Description

CS 481/681, Advanced Computer Game Design (3+0) 3 credits

The engineering, science, and art in creating advanced computer games. Design and implementation of game components in producing useable and engaging computer games. Prerequisite: CS381

Introduction

We will study the technology, science, and art involved in the creation of computer games. The course will emphasize hands-on development of games. We will study a variety of software technologies relevant to games including programming languages, scripting languages, operating systems, file systems, networks, simulation engines, and multi-media design systems. We will also study some of the underlying scientific concepts from computer science and related fields including: simulation and modeling, graphics, artificial intelligence, real-time processing, and game theory. Finally, we will study the art and design principles for developing useable and engaging games including: software engineering, human computer interaction, thematic structure, graphic design, choreography, music and sound effects, and game aesthetics.

The course will include visiting lectures and a variety of group projects. The group projects will involve system implementation, but emphasize design and use of existing tools. The final group project will require the students to go through all phases of system conceptualization, specification, design, implementation, and evaluation.

Instructor

Sushil J. Louis: SEM 233 (784-4315), sushil@cse.unr.edu,
http://www.cse.unr.edu/$\sim$sushil/

TextBook

Course Objectives

Students will demonstrate an understanding of the principles of game software architecture and design by completing game engineering assignments and project.

How does this relate to National Standards about what Students in Computer Science should know? The section below lists the criteria by which students will be judged.

ABET Criteria 3 outcomes

In addition, our Department has specific objectives for our students:

Computer Science Program Objectives:

Our graduates will have achieved:
  1. a broad general education assuring an adequate foundation in science and mathematics relevant to computing.
  2. a solid understanding of concepts fundamental to the discipline of computer science.
  3. good analytic, design, and implementation skills required to formulate and solve computing problems.
  4. the ability to function, communicate, and continue to learn effectively as ethically and socially responsible computer science professionals.

Computer and Information Engineering Program Objectives:

Within 3 to 5 years of graduation our graduates will:

  1. be employed as computer engineering professionals beyond entry level positions or be making satisfactory progress in graduate programs.
  2. have peer-recognized expertise together with the ability to articulate that expertise as computer engineering professionals.
  3. apply good analytic, design, and implementation skills required to formulate and solve computer engineering problems.
  4. demonstrate that they can function, communicate, collaborate and continue to learn effectively as ethically and socially responsible computer engineering professionals.

Course Outcomes

Now we can relate national criteria and departmental objectives to this course's outcomes. That is, what do I expect from you when you finish the course and how will we measure whether you know what you are expected to know.

Students will demonstrate an understanding of the principles of game software architecture and design by completing game engineering assignments and project.

  1. Students will understand principles of game software architecture

  2. Students will understand principles of game software design

Topics

  1. Aug 24: Get acquainted, introductions.
  2. Review of History of Computer Games and Game Design principles
  3. Pygame - Pong
  4. 2D games
  5. Game Design Process
  6. Game Design Principles
  7. 3D games
  8. Python-Ogre
  9. Neworking for Computer Games
  10. Artificial Intelligence
  11. Ethics in Computer games

Assignments, Presentations, and Project

Graduate component

Graduate students will achieve deeper understanding of the material presented by being given additional readings and additional work in all course assignments and projects.

All assignments, projects, and presentations, except for the first two, must be done in groups. Any group with a graduate student is a graduate group. Graduate groups will also have to complete portions of the assignments and projects clearly identified in the assignment and project handouts. For example, in designing an arcade game, graduate groups will design the game with multiple levels. An undergraduate groups will need only design one level.

Grading

You will be evaluated on course assignments (40%), class presentations (30%), and final project demonstration (30%). We will be using the +/- grading system.

Disability Statement

The Deptartment of Computer Science and Engineering supports providing equal access for students with disabilities. I am available to discuss appropriate academic accommodations that students may require. Please meet with me at your earliest convenience to ensure timely and appropriate accommodations.

Late Policy

No late assignments will be accepted.

Attendance

All students are expected to attend all scheduled classes.

Sharing

You are encouraged to discuss ideas and techniques broadly with other class members, but not the specifics of assigned problems except as part of group projects. Sharing of code or intermediate designs is expressly prohibited. Read the code of student conduct at http://www.unr.edu/stsv/acdispol.html. All write-ups, reviews, documentation, and other written material must be original and may not be derived from other sources.

Guest Lectures

From time to time we will have invited speakers to give us a talk related to this course. The class may then meet at another location. I will notify the class when we such a lecture and I will post a message on our web page.

Communications

If I need to communicate with the class as a group I'll post a message on our web page. You are required to check the class web page and your email every day. The class web page is at:

http://www.cs.unr.edu/$\sim$sushil/class/games/index.html

About this document ...

CS 481, CS 681 Advanced Computer Game Design
MW: 2:30 - 3:45 p.m., SEM 344

This document was generated using the LaTeX2HTML translator Version 2002-2-1 (1.71)

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Copyright © 1997, 1998, 1999, Ross Moore, Mathematics Department, Macquarie University, Sydney.

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The translation was initiated by Sushil Louis on 2009-08-20


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Sushil Louis 2009-08-20