S11 Final Project Schedule
- March 21: Assign New Groups. Brainstorm Games (Raggio, first floor to the left)
- TObj: Teach group idea elicitation techniques
- Come up with 5 ideas each on post it notes
- Any patterns?
- Any combinations?
- Vote on two ideas (not your own) that have the most merit
- Most votes
- Hw for March 30: One slide on your take on what the game will look like
- One game screen
- One line description of game
- Meeting time every week Rotating minutes taker.
- Handout group evaluation rubric
- March 23: Pitch Day. Two rough drawings of what it might look like.
Learning objectives, how learning objectives might be incorporated into Gameplay .
Why paper prototyping - short video
- March 28 (Mon): Merge slide ideas into one (Raggio, first floor to the left),
- Collection group evaluation rubric. Handout group evaluation rubric
- TObj: Teach one technique for group prototyping and meeting
- How do we merge disparate ideas
- Post it notes, any patterns, commonalities, voting, .....Compromise
- New: How is it going to be fun? And how are users going to learn?
- Placeholder assets at Models
- Discuss: What assets will be needed? Game assets, development process
- Prototype and test cycle,
- Installation?
- Delivery?
- Target Demographic
- Evaluation: How do you know users are learning what you want to teach?
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- What are the risks - how are you going to confront risks
- Install games within the genre of each group to play
- March 30 (Wed): Show rough prototypes - ppt, photoshop, gimp, etc. One meeting outside of class to agree on slides.
- April 4 (Mon): Garage band playtime, Lecture on 10 pitfalls of game design and development?
- Collection group evaluation rubric. Handout group evaluation rubric
- April 6 (Wed): Working discardable prototype for testing by producers. Everyone plays each others games. Give HONEST feedback.
Evaluate fun (Pitfall 6)
- April 11 (Mon): Give students sample list
- Students come up with five (5) questions for asking users on Wed
- Collection group evaluation rubric. Handout group evaluation rubric
- April 13 (Wed): Prototype that allows discussion of
playability (gameplay) and learning. Producers will come up
with list of questions specific for each game. Schedule testing with in KC. Think about logistics. In class
usability testing.
- April 18 (Mon):
- Collection group evaluation rubric. Handout group evaluation rubric
- April 20 (Wed): Working prototype
- April 25 (Mon):
- Collection group evaluation rubric. Handout group evaluation rubric
- April 27 (Wed): Alpha - so you think it is done
- May 2 (Mon):
- Collection group evaluation rubric. Handout group evaluation rubric
- May 4 (Wed): Dead day
- May 9 (Mon): Show and tell.
- Collection group evaluation rubric. Handout group evaluation rubric
Sushil Louis