S11 Final Project Schedule

  1. March 21: Assign New Groups. Brainstorm Games (Raggio, first floor to the left)
  2. March 23: Pitch Day. Two rough drawings of what it might look like. Learning objectives, how learning objectives might be incorporated into Gameplay . Why paper prototyping - short video
  3. March 28 (Mon): Merge slide ideas into one (Raggio, first floor to the left),
  4. March 30 (Wed): Show rough prototypes - ppt, photoshop, gimp, etc. One meeting outside of class to agree on slides.
  5. April 4 (Mon): Garage band playtime, Lecture on 10 pitfalls of game design and development?
  6. April 6 (Wed): Working discardable prototype for testing by producers. Everyone plays each others games. Give HONEST feedback. Evaluate fun (Pitfall 6)
  7. April 11 (Mon): Give students sample list
  8. April 13 (Wed): Prototype that allows discussion of playability (gameplay) and learning. Producers will come up with list of questions specific for each game. Schedule testing with in KC. Think about logistics. In class usability testing.
  9. April 18 (Mon):
  10. April 20 (Wed): Working prototype
  11. April 25 (Mon):
  12. April 27 (Wed): Alpha - so you think it is done
  13. May 2 (Mon):
  14. May 4 (Wed): Dead day
  15. May 9 (Mon): Show and tell.
Sushil Louis