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Project 1 (15%)

CS 481/681: Advanced Computer Game Design

Spring 2011

Objectives

  1. Demonstrate an ability to apply knowledge of computing, mathematics, science, and engineering (1)
  2. Demonstrate an ability to function effectively on multi-disciplinary teams (4)
  3. Demonstrate an ability to analyze a problem, and identify, formulate and use the appropriate computing and engineering requirements for obtaining its solution (5)
  4. Demonstrate an ability to communicate effectively with a range of audiences through your game (7)
  5. Demonstrate an ability to use current techniques, skills, and tools necessary for computing and engineering practice (11)
  6. Demonstrate an ability to apply design and development principles in the construction of software systems or computer systems of varying complexity (13)

There are three parts to the assignment. The parts overlap.

Concept: Game Design and Documentation (Due Feb 7, 1%)

Design and test a prototype of your game concept. If you are building a prototype, I strongly recommend using the OpenECSLENT game engine. You will find it at:

http://lagoon.cse.unr.edu/~lagoon/index.php/ECSLENT

Specification and Design: Game Prototype Implementation and User Testing (Due Feb 14, 4%)

Create a playable game prototype that you can have users test. Users cannot be in our class. You are primarily testing gameplay, UI, and learning. For each of these three game properties, have your users fill out the user testing form that tells you what they like and what they dislike. The user testing form is on our class web page.

Implemention: Final Version of Game (Due Feb 28, 10% )

Taking feedback into consideration, refine your game, ensure that all levels have been tested, and get it ready for release. Graduate student groups must have more than one level.

About this document ...

Project 1 (15%)

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The translation was initiated by Sushil Louis on 2011-01-31


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Sushil Louis 2011-01-31