Conversion of Thin Surface Solids to BSP Solid Sets

thinsurface2By: Jeremy Murray

The advantages of modern game engines in the simulation field are numerous, but simulations need to accurately represent physical data. Real world objects can be scanned and recorded as sets of point data. Surface reconstruction from point data is only one step needed to visualize it in a virtual environment - static objects can take advantage of significant optimizations by converting the surface faces into convex solids and storing them in a binary space partition tree. thinsurface3During this conversion, other physical characteristics of the data can be determined for use in the simulation. This thesis presents methods for conversion and data extraction, algorithm backgrounds and step-by-step procedures from spatial data through active simulation.thinsurface1
Publication:
Murray JW. 2008.Conversion of Thin Surface Solids to BSP Solid Sets With Visualization and Simulation ApplicationsComputer Science and Engineering. MS CS:22. Tagged XML BibTex