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 Namespaces | 
| namespace | FastEcslent | 
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 Classes | 
| class | FastEcslent::Command | 
| class | FastEcslent::UnitCommand | 
| class | FastEcslent::Tactic | 
| class | FastEcslent::Move | 
| class | FastEcslent::Wait | 
| class | FastEcslent::PotentialMove | 
| class | FastEcslent::Maintain | 
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 Enumerations | 
| enum | FastEcslent::CommandType { FastEcslent::MoveCommand =  0, 
FastEcslent::AttackCommand =  1, 
FastEcslent::RamCommand =  2, 
FastEcslent::MaintainCommand =  3,
 FastEcslent::GatherCommand =  4, 
FastEcslent::ConstructCommand =  5, 
FastEcslent::FLOCK, 
FastEcslent::MoveCommand =  0,
 FastEcslent::AttackCommand =  1, 
FastEcslent::RamCommand =  2, 
FastEcslent::MaintainCommand =  3, 
FastEcslent::GatherCommand =  4,
 FastEcslent::FLOCK, 
FastEcslent::MoveCommand =  0, 
FastEcslent::AttackCommand =  1, 
FastEcslent::RamCommand =  2,
 FastEcslent::MaintainCommand =  3, 
FastEcslent::GatherCommand =  4, 
FastEcslent::FLOCK, 
FastEcslent::MoveCommand =  0,
 FastEcslent::AttackCommand =  1, 
FastEcslent::RamCommand =  2, 
FastEcslent::MaintainCommand =  3, 
FastEcslent::GatherCommand =  4,
 FastEcslent::FLOCK, 
FastEcslent::MoveCommand =  0, 
FastEcslent::AttackCommand =  1, 
FastEcslent::RamCommand =  2,
 FastEcslent::MaintainCommand =  3, 
FastEcslent::GatherCommand =  4, 
FastEcslent::FLOCK
 }
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| enum | FastEcslent::LeadershipType { FastEcslent::ClosestToTarget =  0, 
FastEcslent::FurthestFromTarget =  1, 
FastEcslent::MostMassive =  2, 
FastEcslent::LeastMassive =  3,
 FastEcslent::Random =  4, 
FastEcslent::ClosestToTarget =  0, 
FastEcslent::FurthestFromTarget =  1, 
FastEcslent::MostMassive =  2,
 FastEcslent::LeastMassive =  3, 
FastEcslent::Random =  4, 
FastEcslent::ClosestToTarget =  0, 
FastEcslent::FurthestFromTarget =  1,
 FastEcslent::MostMassive =  2, 
FastEcslent::LeastMassive =  3, 
FastEcslent::Random =  4, 
FastEcslent::ClosestToTarget =  0,
 FastEcslent::FurthestFromTarget =  1, 
FastEcslent::MostMassive =  2, 
FastEcslent::LeastMassive =  3, 
FastEcslent::Random =  4,
 FastEcslent::ClosestToTarget =  0, 
FastEcslent::FurthestFromTarget =  1, 
FastEcslent::MostMassive =  2, 
FastEcslent::LeastMassive =  3,
 FastEcslent::Random =  4
 }
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