#include <iostream>#include <cstring>#include <vector>#include <OgreVector3.h>#include <OgreQuaternion.h>#include <OgreFrameListener.h>#include <enums.h>#include <GraphicsInteractionManager.h>#include <wave.h>#include <AL/al.h>#include <AL/alc.h>Go to the source code of this file.
| Namespaces | |
| namespace | OgreSND | 
| Classes | |
| struct | OgreSND::SourceInfo | 
| home/sushil/workspace/fe1/  More... | |
| struct | OgreSND::BufferInfo | 
| class | OgreSND::SoundMgr | 
| Variables | |
| const int | OgreSND::soundPerEnt = 3 | 
| const int | OgreSND::maxAudioBuffers = 63 | 
| const int | OgreSND::maxAudioSources = 15 | 
| const std::string | OgreSND::backgroundMusicFilename = "data/watercraft/sounds/backgroundMusic.wav" | 
 1.5.4
 1.5.4