#include <string>#include <map>#include <set>#include <WeaponType.h>Go to the source code of this file.
| Namespaces | |
| namespace | FastEcslent | 
| namespace | FastEcslent::WeaponTypes | 
| Classes | |
| class | FastEcslent::WeaponTypeInternal | 
| Functions | |
| const WeaponType | FastEcslent::WeaponTypes::Fusion_Cutter (0) | 
| const WeaponType | FastEcslent::WeaponTypes::Rifle (1) | 
| const WeaponType | FastEcslent::WeaponTypes::Hellfire (2) | 
| const WeaponType | FastEcslent::WeaponTypes::Cannon (3) | 
| const WeaponType | FastEcslent::WeaponTypes::None (4) | 
| const WeaponType | FastEcslent::WeaponTypes::Unknown (5) | 
| void | FastEcslent::WeaponTypes::init () | 
| Variables | |
| bool | FastEcslent::initializingWeaponType = true | 
| WeaponTypeInternal | FastEcslent::weaponTypeData [6] | 
| std::map< std::string, WeaponType > | FastEcslent::weaponTypeMap | 
| std::set< WeaponType > | FastEcslent::weaponTypeSet | 
| std::set< WeaponType > | FastEcslent::specialWeaponTypeSet | 
| std::set< WeaponType > | FastEcslent::normalWeaponTypeSet | 
 1.5.4
 1.5.4