set(const char *name, int damageAmount, int damageBonus, int damageCooldown, int damageFactor, ExplosionType explosionType, int minRange, int maxRange, int innerSplashRadius, int medianSplashRadius, int outerSplashRadius, bool targetsAir, bool targetsGround, bool targetsOwn) | FastEcslent::WeaponTypeInternal | [inline] |
set(const char *name, int damageAmount, int damageBonus, int damageCooldown, int damageFactor, ExplosionType explosionType, int minRange, int maxRange, int innerSplashRadius, int medianSplashRadius, int outerSplashRadius, bool targetsAir, bool targetsGround, bool targetsOwn) | FastEcslent::WeaponTypeInternal | [inline] |