| attachSelectedNodeToSoundIndex(OgreGFX::GFXNode *gfxNode, unsigned int index) | OgreSND::SoundMgr | |
| backgroundMusicBuffer | OgreSND::SoundMgr | [private] |
| backgroundMusicSource | OgreSND::SoundMgr | [private] |
| backgroundWaveInfo | OgreSND::SoundMgr | [private] |
| battleSoundsDictionary | OgreSND::SoundMgr | [private] |
| battleSoundSource | OgreSND::SoundMgr | [private] |
| bufferInfo | OgreSND::SoundMgr | [private] |
| cleanup() | OgreSND::SoundMgr | |
| context | OgreSND::SoundMgr | [private] |
| copySoundState() | OgreSND::SoundMgr | |
| creationSoundsDictionary | OgreSND::SoundMgr | [private] |
| crosslink() | OgreSND::SoundMgr | |
| device | OgreSND::SoundMgr | [private] |
| disable() | OgreSND::SoundMgr | |
| enable() | OgreSND::SoundMgr | |
| frameEnded(const Ogre::FrameEvent &evt) | OgreSND::SoundMgr | [virtual] |
| frameRenderingQueued(const Ogre::FrameEvent &evt) | OgreSND::SoundMgr | [virtual] |
| frameStarted(const Ogre::FrameEvent &evt) | OgreSND::SoundMgr | [virtual] |
| getBufferId(std::string filename) | OgreSND::SoundMgr | [private] |
| getEmptySourceIndex() | OgreSND::SoundMgr | [private] |
| getFQFNFromFilename(std::string filename) | OgreSND::SoundMgr | [private] |
| gim | OgreSND::SoundMgr | [private] |
| initialize() | OgreSND::SoundMgr | |
| initWatercraftSounds() | OgreSND::SoundMgr | |
| isAudioPlaying(ALuint audioId) | OgreSND::SoundMgr | |
| isEnabled | OgreSND::SoundMgr | [private] |
| isEntityShip(FastEcslent::EntityType et) | OgreSND::SoundMgr | |
| loadAudio(std::string filename, int sid) | OgreSND::SoundMgr | |
| loadLevel() | OgreSND::SoundMgr | |
| loadStartBackground() | OgreSND::SoundMgr | |
| orientation | OgreSND::SoundMgr | [private] |
| pauseAllAudio(void) | OgreSND::SoundMgr | |
| pauseAudio(ALuint audioID) | OgreSND::SoundMgr | |
| pauseAudioSourceIndex(int sid) | OgreSND::SoundMgr | |
| pauseBackground() | OgreSND::SoundMgr | |
| playAudio(ALuint audioId, bool forceRestart) | OgreSND::SoundMgr | |
| playAudio(ALuint audioId) | OgreSND::SoundMgr | |
| playAudioSourceIndex(int sid, bool forceRestart) | OgreSND::SoundMgr | |
| playAudioSourceIndex(int sid) | OgreSND::SoundMgr | |
| playEntityBornSound(FastEcslent::EntityType et, OgreGFX::GFXNode *gfxNode) | OgreSND::SoundMgr | |
| playExplosionSound(FastEcslent::EntityType et, OgreGFX::GFXNode *gfxNode) | OgreSND::SoundMgr | |
| playExplosionSound(OgreGFX::GFXNode *gfxNode) | OgreSND::SoundMgr | |
| playSelectionSound(FastEcslent::EntityType et, OgreGFX::GFXNode *gfxNode) | OgreSND::SoundMgr | |
| position | OgreSND::SoundMgr | [private] |
| printAudioDevices(const ALCchar *devices) | OgreSND::SoundMgr | |
| printError(const char *ermsg) | OgreSND::SoundMgr | |
| registerBattleSound(FastEcslent::EntityType et, std::string filename) | OgreSND::SoundMgr | |
| registerCreate(FastEcslent::EntityType et, std::string filename) | OgreSND::SoundMgr | |
| registerSelection(FastEcslent::EntityType et, std::string filename) | OgreSND::SoundMgr | |
| releaseLevel() | OgreSND::SoundMgr | |
| releaseSource(ALuint audioId) | OgreSND::SoundMgr | |
| releaseSourceIndex(int sid) | OgreSND::SoundMgr | |
| reserveAudio(std::string filename, bool loop, unsigned int &alSourceInfoIndex) | OgreSND::SoundMgr | |
| resetSource(ALuint sid) | OgreSND::SoundMgr | [private] |
| resumeAllAudio(void) | OgreSND::SoundMgr | |
| resumeAudio(ALuint audioID) | OgreSND::SoundMgr | |
| resumeAudioSourceIndex(int sid) | OgreSND::SoundMgr | |
| resumeBackground() | OgreSND::SoundMgr | |
| selectionSoundsDictionary | OgreSND::SoundMgr | [private] |
| setListenerDisposition(Ogre::Vector3 position, Ogre::Vector3 velocity, Ogre::Quaternion orientation) | OgreSND::SoundMgr | |
| setSound(ALuint audioID, Ogre::Vector3 position, Ogre::Vector3 velocity, Ogre::Vector3 direction, float maxDistance, bool playNow, bool forceRestart, float minGain) | OgreSND::SoundMgr | |
| setSoundDisposition(ALuint audioID, Ogre::Vector3 position, Ogre::Vector3 velocity, Ogre::Vector3 direction) | OgreSND::SoundMgr | |
| setSoundPosition(ALuint audioID, Ogre::Vector3 position) | OgreSND::SoundMgr | |
| soundDictionary | OgreSND::SoundMgr | [private] |
| SoundMgr(OgreGFX::GraphicsInteractionManager *gim) | OgreSND::SoundMgr | |
| sourceDictionary | OgreSND::SoundMgr | [private] |
| sourceInfo | OgreSND::SoundMgr | [private] |
| stopAllAudio(void) | OgreSND::SoundMgr | |
| stopAudio(ALuint audioID) | OgreSND::SoundMgr | |
| stopAudioSourceIndex(int sid) | OgreSND::SoundMgr | |
| stopBackground() | OgreSND::SoundMgr | |
| syncListenerToCamera() | OgreSND::SoundMgr | |
| tick(double dtime) | OgreSND::SoundMgr | |
| toALFormat(short channels, short samples) | OgreSND::SoundMgr | [inline] |
| velocity | OgreSND::SoundMgr | [private] |
| ~SoundMgr() | OgreSND::SoundMgr | |