OgreSND::SoundMgr Member List

This is the complete list of members for OgreSND::SoundMgr, including all inherited members.

attachSelectedNodeToSoundIndex(OgreGFX::GFXNode *gfxNode, unsigned int index)OgreSND::SoundMgr
backgroundMusicBufferOgreSND::SoundMgr [private]
backgroundMusicSourceOgreSND::SoundMgr [private]
backgroundWaveInfoOgreSND::SoundMgr [private]
battleSoundsDictionaryOgreSND::SoundMgr [private]
battleSoundSourceOgreSND::SoundMgr [private]
bufferInfoOgreSND::SoundMgr [private]
cleanup()OgreSND::SoundMgr
contextOgreSND::SoundMgr [private]
copySoundState()OgreSND::SoundMgr
creationSoundsDictionaryOgreSND::SoundMgr [private]
crosslink()OgreSND::SoundMgr
deviceOgreSND::SoundMgr [private]
disable()OgreSND::SoundMgr
enable()OgreSND::SoundMgr
frameEnded(const Ogre::FrameEvent &evt)OgreSND::SoundMgr [virtual]
frameRenderingQueued(const Ogre::FrameEvent &evt)OgreSND::SoundMgr [virtual]
frameStarted(const Ogre::FrameEvent &evt)OgreSND::SoundMgr [virtual]
getBufferId(std::string filename)OgreSND::SoundMgr [private]
getEmptySourceIndex()OgreSND::SoundMgr [private]
getFQFNFromFilename(std::string filename)OgreSND::SoundMgr [private]
gimOgreSND::SoundMgr [private]
initialize()OgreSND::SoundMgr
initWatercraftSounds()OgreSND::SoundMgr
isAudioPlaying(ALuint audioId)OgreSND::SoundMgr
isEnabledOgreSND::SoundMgr [private]
isEntityShip(FastEcslent::EntityType et)OgreSND::SoundMgr
loadAudio(std::string filename, int sid)OgreSND::SoundMgr
loadLevel()OgreSND::SoundMgr
loadStartBackground()OgreSND::SoundMgr
orientationOgreSND::SoundMgr [private]
pauseAllAudio(void)OgreSND::SoundMgr
pauseAudio(ALuint audioID)OgreSND::SoundMgr
pauseAudioSourceIndex(int sid)OgreSND::SoundMgr
pauseBackground()OgreSND::SoundMgr
playAudio(ALuint audioId, bool forceRestart)OgreSND::SoundMgr
playAudio(ALuint audioId)OgreSND::SoundMgr
playAudioSourceIndex(int sid, bool forceRestart)OgreSND::SoundMgr
playAudioSourceIndex(int sid)OgreSND::SoundMgr
playEntityBornSound(FastEcslent::EntityType et, OgreGFX::GFXNode *gfxNode)OgreSND::SoundMgr
playExplosionSound(FastEcslent::EntityType et, OgreGFX::GFXNode *gfxNode)OgreSND::SoundMgr
playExplosionSound(OgreGFX::GFXNode *gfxNode)OgreSND::SoundMgr
playSelectionSound(FastEcslent::EntityType et, OgreGFX::GFXNode *gfxNode)OgreSND::SoundMgr
positionOgreSND::SoundMgr [private]
printAudioDevices(const ALCchar *devices)OgreSND::SoundMgr
printError(const char *ermsg)OgreSND::SoundMgr
registerBattleSound(FastEcslent::EntityType et, std::string filename)OgreSND::SoundMgr
registerCreate(FastEcslent::EntityType et, std::string filename)OgreSND::SoundMgr
registerSelection(FastEcslent::EntityType et, std::string filename)OgreSND::SoundMgr
releaseLevel()OgreSND::SoundMgr
releaseSource(ALuint audioId)OgreSND::SoundMgr
releaseSourceIndex(int sid)OgreSND::SoundMgr
reserveAudio(std::string filename, bool loop, unsigned int &alSourceInfoIndex)OgreSND::SoundMgr
resetSource(ALuint sid)OgreSND::SoundMgr [private]
resumeAllAudio(void)OgreSND::SoundMgr
resumeAudio(ALuint audioID)OgreSND::SoundMgr
resumeAudioSourceIndex(int sid)OgreSND::SoundMgr
resumeBackground()OgreSND::SoundMgr
selectionSoundsDictionaryOgreSND::SoundMgr [private]
setListenerDisposition(Ogre::Vector3 position, Ogre::Vector3 velocity, Ogre::Quaternion orientation)OgreSND::SoundMgr
setSound(ALuint audioID, Ogre::Vector3 position, Ogre::Vector3 velocity, Ogre::Vector3 direction, float maxDistance, bool playNow, bool forceRestart, float minGain)OgreSND::SoundMgr
setSoundDisposition(ALuint audioID, Ogre::Vector3 position, Ogre::Vector3 velocity, Ogre::Vector3 direction)OgreSND::SoundMgr
setSoundPosition(ALuint audioID, Ogre::Vector3 position)OgreSND::SoundMgr
soundDictionaryOgreSND::SoundMgr [private]
SoundMgr(OgreGFX::GraphicsInteractionManager *gim)OgreSND::SoundMgr
sourceDictionaryOgreSND::SoundMgr [private]
sourceInfoOgreSND::SoundMgr [private]
stopAllAudio(void)OgreSND::SoundMgr
stopAudio(ALuint audioID)OgreSND::SoundMgr
stopAudioSourceIndex(int sid)OgreSND::SoundMgr
stopBackground()OgreSND::SoundMgr
syncListenerToCamera()OgreSND::SoundMgr
tick(double dtime)OgreSND::SoundMgr
toALFormat(short channels, short samples)OgreSND::SoundMgr [inline]
velocityOgreSND::SoundMgr [private]
~SoundMgr()OgreSND::SoundMgr


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