attachSelectedNodeToSoundIndex(OgreGFX::GFXNode *gfxNode, unsigned int index) | OgreSND::SoundMgr | |
backgroundMusicBuffer | OgreSND::SoundMgr | [private] |
backgroundMusicSource | OgreSND::SoundMgr | [private] |
backgroundWaveInfo | OgreSND::SoundMgr | [private] |
battleSoundsDictionary | OgreSND::SoundMgr | [private] |
battleSoundSource | OgreSND::SoundMgr | [private] |
bufferInfo | OgreSND::SoundMgr | [private] |
cleanup() | OgreSND::SoundMgr | |
context | OgreSND::SoundMgr | [private] |
copySoundState() | OgreSND::SoundMgr | |
creationSoundsDictionary | OgreSND::SoundMgr | [private] |
crosslink() | OgreSND::SoundMgr | |
device | OgreSND::SoundMgr | [private] |
disable() | OgreSND::SoundMgr | |
enable() | OgreSND::SoundMgr | |
frameEnded(const Ogre::FrameEvent &evt) | OgreSND::SoundMgr | [virtual] |
frameRenderingQueued(const Ogre::FrameEvent &evt) | OgreSND::SoundMgr | [virtual] |
frameStarted(const Ogre::FrameEvent &evt) | OgreSND::SoundMgr | [virtual] |
getBufferId(std::string filename) | OgreSND::SoundMgr | [private] |
getEmptySourceIndex() | OgreSND::SoundMgr | [private] |
getFQFNFromFilename(std::string filename) | OgreSND::SoundMgr | [private] |
gim | OgreSND::SoundMgr | [private] |
initialize() | OgreSND::SoundMgr | |
initWatercraftSounds() | OgreSND::SoundMgr | |
isAudioPlaying(ALuint audioId) | OgreSND::SoundMgr | |
isEnabled | OgreSND::SoundMgr | [private] |
isEntityShip(FastEcslent::EntityType et) | OgreSND::SoundMgr | |
loadAudio(std::string filename, int sid) | OgreSND::SoundMgr | |
loadLevel() | OgreSND::SoundMgr | |
loadStartBackground() | OgreSND::SoundMgr | |
orientation | OgreSND::SoundMgr | [private] |
pauseAllAudio(void) | OgreSND::SoundMgr | |
pauseAudio(ALuint audioID) | OgreSND::SoundMgr | |
pauseAudioSourceIndex(int sid) | OgreSND::SoundMgr | |
pauseBackground() | OgreSND::SoundMgr | |
playAudio(ALuint audioId, bool forceRestart) | OgreSND::SoundMgr | |
playAudio(ALuint audioId) | OgreSND::SoundMgr | |
playAudioSourceIndex(int sid, bool forceRestart) | OgreSND::SoundMgr | |
playAudioSourceIndex(int sid) | OgreSND::SoundMgr | |
playEntityBornSound(FastEcslent::EntityType et, OgreGFX::GFXNode *gfxNode) | OgreSND::SoundMgr | |
playExplosionSound(FastEcslent::EntityType et, OgreGFX::GFXNode *gfxNode) | OgreSND::SoundMgr | |
playExplosionSound(OgreGFX::GFXNode *gfxNode) | OgreSND::SoundMgr | |
playSelectionSound(FastEcslent::EntityType et, OgreGFX::GFXNode *gfxNode) | OgreSND::SoundMgr | |
position | OgreSND::SoundMgr | [private] |
printAudioDevices(const ALCchar *devices) | OgreSND::SoundMgr | |
printError(const char *ermsg) | OgreSND::SoundMgr | |
registerBattleSound(FastEcslent::EntityType et, std::string filename) | OgreSND::SoundMgr | |
registerCreate(FastEcslent::EntityType et, std::string filename) | OgreSND::SoundMgr | |
registerSelection(FastEcslent::EntityType et, std::string filename) | OgreSND::SoundMgr | |
releaseLevel() | OgreSND::SoundMgr | |
releaseSource(ALuint audioId) | OgreSND::SoundMgr | |
releaseSourceIndex(int sid) | OgreSND::SoundMgr | |
reserveAudio(std::string filename, bool loop, unsigned int &alSourceInfoIndex) | OgreSND::SoundMgr | |
resetSource(ALuint sid) | OgreSND::SoundMgr | [private] |
resumeAllAudio(void) | OgreSND::SoundMgr | |
resumeAudio(ALuint audioID) | OgreSND::SoundMgr | |
resumeAudioSourceIndex(int sid) | OgreSND::SoundMgr | |
resumeBackground() | OgreSND::SoundMgr | |
selectionSoundsDictionary | OgreSND::SoundMgr | [private] |
setListenerDisposition(Ogre::Vector3 position, Ogre::Vector3 velocity, Ogre::Quaternion orientation) | OgreSND::SoundMgr | |
setSound(ALuint audioID, Ogre::Vector3 position, Ogre::Vector3 velocity, Ogre::Vector3 direction, float maxDistance, bool playNow, bool forceRestart, float minGain) | OgreSND::SoundMgr | |
setSoundDisposition(ALuint audioID, Ogre::Vector3 position, Ogre::Vector3 velocity, Ogre::Vector3 direction) | OgreSND::SoundMgr | |
setSoundPosition(ALuint audioID, Ogre::Vector3 position) | OgreSND::SoundMgr | |
soundDictionary | OgreSND::SoundMgr | [private] |
SoundMgr(OgreGFX::GraphicsInteractionManager *gim) | OgreSND::SoundMgr | |
sourceDictionary | OgreSND::SoundMgr | [private] |
sourceInfo | OgreSND::SoundMgr | [private] |
stopAllAudio(void) | OgreSND::SoundMgr | |
stopAudio(ALuint audioID) | OgreSND::SoundMgr | |
stopAudioSourceIndex(int sid) | OgreSND::SoundMgr | |
stopBackground() | OgreSND::SoundMgr | |
syncListenerToCamera() | OgreSND::SoundMgr | |
tick(double dtime) | OgreSND::SoundMgr | |
toALFormat(short channels, short samples) | OgreSND::SoundMgr | [inline] |
velocity | OgreSND::SoundMgr | [private] |
~SoundMgr() | OgreSND::SoundMgr | |