enums.h File Reference

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Namespaces

namespace  FastEcslent

Enumerations

enum  FastEcslent::UnitAspectType { FastEcslent::PHYSICS = 0, FastEcslent::UNITAI = 1, FastEcslent::WEAPON = 2, FastEcslent::NASPECTTYPES }
enum  FastEcslent::GroupAspectType { FastEcslent::GROUPAI = 0, FastEcslent::NGROUPASPECTTYPES }
enum  FastEcslent::WeaponType { FastEcslent::RIFLE = 0, FastEcslent::FLAMER = 1, FastEcslent::SHELL = 2, FastEcslent::NWEAPONTYPES }
enum  FastEcslent::EntityType {
  FastEcslent::SCV = 0, FastEcslent::MARINE = 1, FastEcslent::REAPER = 2, FastEcslent::TANK = 3,
  FastEcslent::THOR = 4, FastEcslent::MARAUDER = 5, FastEcslent::HELLION = 6, FastEcslent::BARRACKS = 7,
  FastEcslent::COMMANDCENTER = 8, FastEcslent::REFINERY = 9, FastEcslent::FACTORY = 10, FastEcslent::ARMORY = 11,
  FastEcslent::ENGINEERINGBAY = 12, FastEcslent::SUPPLYDEPOT = 13, FastEcslent::MINERALS = 14, FastEcslent::GAS = 15,
  FastEcslent::NENTITYTYPES
}
enum  FastEcslent::EntityState {
  FastEcslent::GESTATING = 0, FastEcslent::ALIVE = 1, FastEcslent::DYING = 2, FastEcslent::DEAD = 3,
  FastEcslent::NENTITYSTATES
}
enum  FastEcslent::EntityClass {
  FastEcslent::SURFACE = 0, FastEcslent::AIR = 1, FastEcslent::SUBSURFACE = 2, FastEcslent::STATIC = 3,
  FastEcslent::NENTITYCLASSTYPES
}
enum  FastEcslent::Side {
  FastEcslent::BATTLEMASTER = 0, FastEcslent::RED, FastEcslent::BLUE, FastEcslent::GREEN,
  FastEcslent::YELLOW, FastEcslent::NEUTRAL, FastEcslent::NSIDES
}
enum  FastEcslent::Player {
  FastEcslent::ONE = 0, FastEcslent::TWO, FastEcslent::THREE, FastEcslent::FOUR,
  FastEcslent::NPLAYERS
}


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