CS 425

Assignment 1

Sep 11, 2001

Group Name: Andromeda

Group leader: Dorothy Cheung

Contact information: pik@unr.nevada.edu

List of questions to clarify the requirements:

  1. Is the player only allowed to use the planet that he/she is on to form the hypothesis? What if the player lands on one of the four planets having a worm hole connection wishes to land directly to another planet, which planet should the hypothesis based on?
  2. Can the player make a hypothesis as he/she enters the planet? Or does he/she wait for the next turn?
  3. Can more than one suspect be on the same planet at the same time?
  4. Does a planet represent a “square”?  Can the player move in and out of a planet during the same turn?
  5. What would happen to the evidences if a player bails out during the game? Shouldn’t there be a time limit for each turn?
  6. Is there a limit on the number of times a player can visit the same planet?
  7. The player has landed on the planet without a worm hole in a previous turn.  Now he/she would like to move out of the planet, but the other player is blocking the entry point. What happens? Does the player continue to make another hypothesis or does the player loses a turn?

List of informal scenarios:

  1. Logon
  2. Make a move (landing, etc)
  3. Make a hypothesis
  4. Make an accusation
  5. Refute a hypothesis
  6. Refute an accusation
  7. Start a game
  8. Join a game
  9. A player quits
  10. Choose a player
  11. Keeping track of evidences
  12. Win a game

Team thoughts:

A well-designed index page that keeps track of the evidences.