CS 480/680 -- Text Notes


  1. Graphics Systems and Models
  2. Graphics Programming
  3. Input and Interaction
  4. Geometric Objects and Transformations
  5. Viewing
  6. Shading
  7. Implementation of a Renderer
  8. Hierarchical and Object-Oriented Graphics
  9. Discrete Techniques
  10. Curves and Surfaces
  11. Procedural Methods
  12. Visualization


fredh@cs.unr.edu