CS 480/680 -- Text Notes


  1. Graphics Systems and Models
  2. Graphics Programming
  3. Input and Interaction
  4. Geometric Objects and Transformations
  5. Viewing
  6. Shading
  7. From Vertices to Fragments
  8. Discrete Techniques
  9. Programmable Shaders
  10. Modeling
  11. Curves and Surfaces
  12. Advanced Rendering


fredh@cs.unr.edu