\begin{thebibliography}{10}
\providecommand{\url}[1]{\texttt{#1}}
\providecommand{\urlprefix}{URL }

\bibitem{compare}
Comparision between chess and go, \url{http://users.eniinternet.com/bradleym
  /Compare.html}

\bibitem{cudadocs}
Cuda toolkit documentation, \url{https://docs.nvidia.com/cuda/index.html}

\bibitem{website}
The mystery of go, the ancient game that computers still can't win,
  \url{http://www.wired.com/2014/05/the-world-of-computer-go/}

\bibitem{deepblue}
Campbell, M., Hoane, A.J., Hsu, F.h.: Deep blue. Artificial intelligence
  134(1),  57--83 (2002)

\bibitem{montecarlo}
Chou, C.W., Chou, P.C., Doghmen, H., Lee, C.S., Su, T.C., Teytaud, F., Teytaud,
  O., Wang, H.M., Wang, M.H., Wu, L.W., et~al.: Towards a solution of 7x7 go
  with meta-mcts. In: Advances in Computer Games, pp. 84--95. Springer (2012)

\bibitem{Elnaggar2}
Elnaggar, A., Gadallah, M., Aziem, M.A., Aldeeb, H., et~al.: Autonomous
  checkers robot using enhanced massive parallel game tree search. In:
  Informatics and Systems (INFOS), 2014 9th International Conference on. pp.
  PDC--35. IEEE (2014)

\bibitem{Elnaggar}
Elnaggar, A.A., Aziem, M.A., Gadallah, M., El-Deeb, H.: A comparative study of
  game tree searching methods. International Journal of Advanced Computer
  Science and Applications (IJACSA)  5(5) (2014)

\bibitem{Li}
Li, L., Liu, H., Wang, H., Liu, T., Li, W.: A parallel algorithm for game tree
  search using gpgpu  (2014)

\bibitem{Marsland}
Marsland, T.A., Campbell, M.: Parallel search of strongly ordered game trees.
  ACM Computing Surveys (CSUR)  14(4),  533--551 (1982)

\bibitem{cuda}
Sanders, J., Kandrot, E.: CUDA by example: an introduction to general-purpose
  GPU programming. Addison-Wesley Professional (2010)

\bibitem{Sipser}
Sipser, M.: Introduction to the Theory of Computation. Cengage Learning (2012)

\bibitem{Strnad}
Strnad, D., Guid, N.: Parallel alpha-beta algorithm on the gpu. In: Information
  Technology Interfaces (ITI), Proceedings of the ITI 2011 33rd International
  Conference on. pp. 571--576. IEEE (2011)

\bibitem{VDW}
van~der Werf, E.C., Van Den~Herik, H.J., Uiterwijk, J.W.: Solving go on small
  boards. ICGA Journal  26(2),  92--107 (2003)

\bibitem{vdwt}
van~der Werf, E.C.D.: AI techniques for the game of Go. UPM, Universitaire Pers
  Maastricht (2005)

\end{thebibliography}
