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\bibitem{KLJ*09}
Kooima, R., Leigh, J., Johnson, A., Roberts, D., SubbaRao, M., DeFanti, T.:
\newblock Planetary-scale terrain composition.
\newblock IEEE Transactions on Visualization and Computer Graphics \textbf{15}
  (2009)  719--733

\bibitem{DWS*97}
Duchaineau, M., Wolinsky, M., Sigeti, D.E., Miller, M.C., Aldrich, C.,
  Mineev-Weinstein, M.B.:
\newblock {ROAM}ing terrain: {R}eal-time optimally adapting meshes.
\newblock In: VIS '97: Proceedings of the 8th conference on Visualization '97,
  IEEE Computer Society Press (1997)  81--88

\bibitem{LH04}
Losasso, F., Hoppe, H.:
\newblock Geometry clipmaps: terrain rendering using nested regular grids.
\newblock In: SIGGRAPH '04: ACM SIGGRAPH 2004 Papers, ACM (2004)  769--776

\bibitem{AH05}
Asirvatham, A., Hoppe, H.:
\newblock Terrain rendering using {GPU}-based geometry clipmaps.
\newblock In: GPU Gems 2.
\newblock Addison-Wesley Professional (2005)  27--46

\bibitem{DKW09}
Dick, C., Kr{\"{u}}ger, J., Westermann, R.:
\newblock {GPU} ray-casting for scalable terrain rendering.
\newblock In: Proceedings of Eurographics 2009--Areas Papers, Eurographics
  Association (2009)  43--50

\bibitem{CGG*03}
Cignoni, P., Ganovelli, F., Gobbetti, E., Marton, F., Ponchio, F., Scopigno,
  R.:
\newblock Planet-sized batched dynamic adaptive meshes ({P-BDAM}).
\newblock In: Proceedings of the 14th IEEE Visualization 2003, IEEE Computer
  Society (2003)  147--154

\bibitem{HNC02}
Hinsinger, D., Neyret, F., Cani, M.:
\newblock Interactive animation of ocean waves.
\newblock In: Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on
  Computer animation, ACM (2002)  161--166

\bibitem{Joh04}
Johanson, C.:
\newblock Real-time water rendering.
\newblock Master's thesis, Department of Computer Science, Lund University
  (2004)

\bibitem{BNH10}
Bruneton, E., Neyret, F., Holzschuch, N.:
\newblock Real-time realistic ocean lighting using seamless transitions from
  geometry to {BRDF}.
\newblock In: Computer Graphics Forum, Wiley Online Library (2010)  487--496

\bibitem{LSGES08}
Livny, Y., Sokolovsky, N., Grinshpoun, T., El-Sana, J.:
\newblock A {GPU} persistent grid mapping for terrain rendering.
\newblock The Visual Computer \textbf{24} (2008)  139--153

\bibitem{LRS09}
L{\"{o}}ffler, F., Rybacki, S., Schumann, H.:
\newblock Error-bounded {GPU}-supported terrain visualisation.
\newblock In: WSCG'2009: Proceedings of the 17th International Conference in
  Central Europe on Computer Graphics, Visualization and Computer
  Vision--Communications Papers, University of West Bohemia (2009)  47--54

\bibitem{SBW06}
Schneider, J., Boldte, T., Westermann, R.:
\newblock Real-time editing, synthesis, and rendering of infinite landscapes on
  {GPU}s.
\newblock In: Vision, modeling, and visualization 2006: proceedings, November
  22-24, 2006, Aachen, Germany, IOS Press (2006)  145--153

\bibitem{FCM08}
Fourquet, E., Cowan, W., Mann, S.:
\newblock {Geometric displacement on plane and sphere}.
\newblock In: Proceedings of graphics interface 2008, Canadian Information
  Processing Society (2008)  193--202

\bibitem{Koo08}
Kooima, R.:
\newblock Planetary-scale Terrain Composition.
\newblock {PhD} dissertation, Department of Computer Science, University of
  Illinois at Chicago (2008)

\bibitem{Bra07}
Brandstetter, W.E.:
\newblock Multi-resolution deformation in out-of-core terrain rendering.
\newblock Master's thesis, Department of Computer Science and Engineering,
  University of Nevada, Reno (2007)

\bibitem{ONe05}
O'Neil, S.:
\newblock Accurate atmospheric scattering.
\newblock In: GPU Gems 2.
\newblock Addison-Wesley Professional (2005)  253--268

\bibitem{Eli07}
Eliason, E.:
\newblock Hirise catalog.
\newblock \url{http://hirise.lpl.arizona.edu/PDS/CATALOG/DSMAP.CAT} (Accessed
  July 21, 2010) (2007)

\bibitem{CUDA}
Nvidia:
\newblock {CUDA}.
\newblock \url{http://www.nvidia.com/object/cuda\_home\_new.html} (Accessed
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\end{thebibliography}
