15:32:01: Creating resource group General 15:32:01: Creating resource group Internal 15:32:01: Creating resource group Autodetect 15:32:01: SceneManagerFactory for type 'DefaultSceneManager' registered. 15:32:01: Registering ResourceManager for type Material 15:32:01: Registering ResourceManager for type Mesh 15:32:01: Registering ResourceManager for type Skeleton 15:32:01: MovableObjectFactory for type 'ParticleSystem' registered. 15:32:01: OverlayElementFactory for type Panel registered. 15:32:01: OverlayElementFactory for type BorderPanel registered. 15:32:01: OverlayElementFactory for type TextArea registered. 15:32:01: Registering ResourceManager for type Font 15:32:01: ArchiveFactory for archive type FileSystem registered. 15:32:01: ArchiveFactory for archive type Zip registered. 15:32:01: FreeImage version: 3.10.0 15:32:01: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 15:32:01: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2 15:32:01: DDS codec registering 15:32:01: Registering ResourceManager for type HighLevelGpuProgram 15:32:01: Registering ResourceManager for type Compositor 15:32:01: MovableObjectFactory for type 'Entity' registered. 15:32:01: MovableObjectFactory for type 'Light' registered. 15:32:01: MovableObjectFactory for type 'BillboardSet' registered. 15:32:01: MovableObjectFactory for type 'ManualObject' registered. 15:32:01: MovableObjectFactory for type 'BillboardChain' registered. 15:32:01: MovableObjectFactory for type 'RibbonTrail' registered. 15:32:01: Loading library ../../../plugins\RenderSystem_GL.dll 15:32:01: Installing plugin: GL RenderSystem 15:32:01: OpenGL Rendering Subsystem created. 15:32:01: Plugin successfully installed 15:32:01: Loading library ../../../plugins\RenderSystem_Direct3D9.dll 15:32:01: Installing plugin: D3D9 RenderSystem 15:32:01: D3D9 : Direct3D9 Rendering Subsystem created. 15:32:01: D3D9: Driver Detection Starts 15:32:01: D3D9: Driver Detection Ends 15:32:01: Plugin successfully installed 15:32:01: Loading library ../../../plugins\Plugin_ParticleFX.dll 15:32:01: Installing plugin: ParticleFX 15:32:01: Particle Emitter Type 'Point' registered 15:32:01: Particle Emitter Type 'Box' registered 15:32:01: Particle Emitter Type 'Ellipsoid' registered 15:32:01: Particle Emitter Type 'Cylinder' registered 15:32:01: Particle Emitter Type 'Ring' registered 15:32:01: Particle Emitter Type 'HollowEllipsoid' registered 15:32:01: Particle Affector Type 'LinearForce' registered 15:32:01: Particle Affector Type 'ColourFader' registered 15:32:01: Particle Affector Type 'ColourFader2' registered 15:32:01: Particle Affector Type 'ColourImage' registered 15:32:01: Particle Affector Type 'ColourInterpolator' registered 15:32:01: Particle Affector Type 'Scaler' registered 15:32:01: Particle Affector Type 'Rotator' registered 15:32:01: Particle Affector Type 'DirectionRandomiser' registered 15:32:01: Particle Affector Type 'DeflectorPlane' registered 15:32:01: Plugin successfully installed 15:32:01: Loading library ../../../plugins\Plugin_BSPSceneManager.dll 15:32:01: Installing plugin: BSP Scene Manager 15:32:01: Plugin successfully installed 15:32:01: Loading library ../../../plugins\Plugin_OctreeSceneManager.dll 15:32:01: Installing plugin: Octree & Terrain Scene Manager 15:32:01: Plugin successfully installed 15:32:01: Loading library ../../../plugins\Plugin_CgProgramManager.dll 15:32:01: Installing plugin: Cg Program Manager 15:32:02: Plugin successfully installed 15:32:02: *-*-* OGRE Initialising 15:32:02: *-*-* Version 1.7.0RC1 (Cthugha) 15:32:02: D3D9 : RenderSystem Option: Allow NVPerfHUD = No 15:32:02: D3D9 : RenderSystem Option: Anti aliasing = None 15:32:02: D3D9 : RenderSystem Option: Floating-point mode = Fastest 15:32:02: D3D9 : RenderSystem Option: Full Screen = No 15:32:02: D3D9 : RenderSystem Option: Rendering Device = Mobile Intel(R) 965 Express Chipset Family 15:32:02: D3D9 : RenderSystem Option: VSync = No 15:32:02: D3D9 : RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour 15:32:02: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No 15:32:02: CPU Identifier & Features 15:32:02: ------------------------- 15:32:02: * CPU ID: GenuineIntel: Intel(R) Core(TM)2 Duo CPU T7500 @ 2.20GHz 15:32:02: * SSE: yes 15:32:02: * SSE2: yes 15:32:02: * SSE3: yes 15:32:02: * MMX: yes 15:32:02: * MMXEXT: yes 15:32:02: * 3DNOW: no 15:32:02: * 3DNOWEXT: no 15:32:02: * CMOV: yes 15:32:02: * TSC: yes 15:32:02: * FPU: yes 15:32:02: * PRO: yes 15:32:02: * HT: no 15:32:02: ------------------------- 15:32:02: D3D9 : Subsystem Initialising 15:32:02: D3D9RenderSystem::_createRenderWindow "OGRE Render Window", 800x600 windowed miscParams: FSAA=0 FSAAQuality=0 colourDepth=32 gamma=false useNVPerfHUD=false vsync=false 15:32:02: D3D9 : Created D3D9 Rendering Window 'OGRE Render Window' : 800x600, 32bpp 15:32:02: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem. 15:32:02: Registering ResourceManager for type Texture 15:32:02: Registering ResourceManager for type GpuProgram 15:32:02: D3D9: Vertex texture format supported - PF_L8 15:32:02: D3D9: Vertex texture format supported - PF_L16 15:32:02: D3D9: Vertex texture format supported - PF_A8 15:32:02: D3D9: Vertex texture format supported - PF_A4L4 15:32:02: D3D9: Vertex texture format supported - PF_BYTE_LA 15:32:02: D3D9: Vertex texture format supported - PF_R5G6B5 15:32:02: D3D9: Vertex texture format supported - PF_B5G6R5 15:32:02: D3D9: Vertex texture format supported - PF_A4R4G4B4 15:32:02: D3D9: Vertex texture format supported - PF_A1R5G5B5 15:32:02: D3D9: Vertex texture format supported - PF_A8R8G8B8 15:32:02: D3D9: Vertex texture format supported - PF_B8G8R8A8 15:32:02: D3D9: Vertex texture format supported - PF_A2R10G10B10 15:32:02: D3D9: Vertex texture format supported - PF_DXT1 15:32:02: D3D9: Vertex texture format supported - PF_DXT2 15:32:02: D3D9: Vertex texture format supported - PF_DXT3 15:32:02: D3D9: Vertex texture format supported - PF_DXT4 15:32:02: D3D9: Vertex texture format supported - PF_DXT5 15:32:02: D3D9: Vertex texture format supported - PF_FLOAT16_RGB 15:32:02: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA 15:32:02: D3D9: Vertex texture format supported - PF_FLOAT32_RGB 15:32:02: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA 15:32:02: D3D9: Vertex texture format supported - PF_X8R8G8B8 15:32:02: D3D9: Vertex texture format supported - PF_R8G8B8A8 15:32:02: D3D9: Vertex texture format supported - PF_DEPTH 15:32:02: D3D9: Vertex texture format supported - PF_SHORT_RGBA 15:32:02: D3D9: Vertex texture format supported - PF_FLOAT16_R 15:32:02: D3D9: Vertex texture format supported - PF_FLOAT32_R 15:32:02: D3D9: Vertex texture format supported - PF_SHORT_GR 15:32:02: D3D9: Vertex texture format supported - PF_FLOAT16_GR 15:32:02: D3D9: Vertex texture format supported - PF_FLOAT32_GR 15:32:02: D3D9: Vertex texture format supported - PF_SHORT_RGB 15:32:02: RenderSystem capabilities 15:32:02: ------------------------- 15:32:02: RenderSystem Name: Direct3D9 Rendering Subsystem 15:32:02: GPU Vendor: intel 15:32:02: Device Name: Mobile Intel(R) 965 Express Chipset Family 15:32:02: Driver Version: 6.14.10.4926 15:32:02: * Fixed function pipeline: yes 15:32:02: * Hardware generation of mipmaps: no 15:32:02: * Texture blending: yes 15:32:02: * Anisotropic texture filtering: yes 15:32:02: * Dot product texture operation: yes 15:32:02: * Cube mapping: yes 15:32:02: * Hardware stencil buffer: yes 15:32:02: - Stencil depth: 8 15:32:02: - Two sided stencil support: yes 15:32:02: - Wrap stencil values: yes 15:32:02: * Hardware vertex / index buffers: yes 15:32:02: * Vertex programs: yes 15:32:02: * Fragment programs: yes 15:32:02: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0 15:32:02: * Texture Compression: yes 15:32:02: - DXT: yes 15:32:02: - VTC: no 15:32:02: * Scissor Rectangle: yes 15:32:02: * Hardware Occlusion Query: yes 15:32:02: * User clip planes: yes 15:32:02: * VET_UBYTE4 vertex element type: yes 15:32:02: * Infinite far plane projection: yes 15:32:02: * Hardware render-to-texture: yes 15:32:02: * Floating point textures: yes 15:32:02: * Non-power-of-two textures: yes (limited) 15:32:02: * Volume textures: yes 15:32:02: * Multiple Render Targets: 4 15:32:02: - With different bit depths: yes 15:32:02: * Point Sprites: yes 15:32:02: * Extended point parameters: yes 15:32:02: * Max Point Size: 256 15:32:02: * Vertex texture fetch: yes 15:32:02: - Max vertex textures: 4 15:32:02: - Vertex textures shared: no 15:32:02: * DirectX per stage constants: yes 15:32:02: *************************************** 15:32:02: *** D3D9 : Subsystem Initialised OK *** 15:32:02: *************************************** 15:32:02: ResourceBackgroundQueue - threading disabled 15:32:02: Particle Renderer Type 'billboard' registered 15:32:02: SceneManagerFactory for type 'BspSceneManager' registered. 15:32:02: Registering ResourceManager for type BspLevel 15:32:02: SceneManagerFactory for type 'OctreeSceneManager' registered. 15:32:02: SceneManagerFactory for type 'TerrainSceneManager' registered. 15:32:55: !!! Direct3D Device Lost! 15:32:55: !!! Direct3D Device Lost! 15:32:55: !!! Direct3D Device Lost! 15:32:55: !!! Direct3D Device Lost! 15:32:55: !!! Direct3D Device Lost! 15:32:55: !!! Direct3D Device Lost! 15:32:55: !!! Direct3D Device Lost! 15:32:55: !!! Direct3D Device Lost! 15:32:55: !!! Direct3D Device Lost! 15:32:55: !!! Direct3D Device Lost! 15:32:55: !!! Direct3D Device Lost! 15:32:55: !!! Direct3D Device Lost! 15:32:55: !!! Direct3D Device Lost! 15:32:55: !!! Direct3D Device Lost! 15:32:55: !!! Direct3D Device Lost! 15:32:55: !!! Direct3D Device Lost! 15:32:55: !!! Direct3D Device Lost! 15:32:55: !!! Direct3D Device Lost! 15:32:56: !!! Direct3D Device Lost! 15:32:56: !!! Direct3D Device Lost! 15:32:56: !!! Direct3D Device Lost! 15:32:56: !!! Direct3D Device Lost! 15:32:56: !!! Direct3D Device Lost! 15:32:56: !!! Direct3D Device Lost! 15:32:56: !!! Direct3D Device Lost! 15:32:56: !!! Direct3D Device Lost! 15:32:56: !!! Direct3D Device Lost! 15:32:56: !!! Direct3D Device Lost! 15:32:56: !!! Direct3D Device Lost! 15:32:56: !!! Direct3D Device Lost! 15:32:56: !!! Direct3D Device Lost! 15:32:56: !!! Direct3D Device Lost! 15:32:56: !!! Direct3D Device Lost! 15:32:56: !!! Direct3D Device Lost! 15:32:56: !!! Direct3D Device Lost! 15:32:56: !!! Direct3D Device Lost! 15:32:56: !!! Direct3D Device Lost! 15:32:56: D3D9TextureManager released: 15:32:56: 0 unmanaged textures 15:32:56: D3D9HardwareBufferManager released: 15:32:56: 0 unmanaged vertex buffers 15:32:56: 0 unmanaged index buffers 15:32:57: Reset device ok w:800 h:600 15:32:57: D3D9TextureManager recreated: 15:32:57: 0 unmanaged textures 15:32:57: D3D9HardwareBufferManager recreated: 15:32:57: 0 unmanaged vertex buffers 15:32:57: 0 unmanaged index buffers 15:32:57: !!! Direct3D Device successfully restored.