A* path planning
Resources
for this assignment.
You will be operating on the biffysPeril map for this assignment as well. To run lagoon type:
% go -cove map=biffysPeril
- Implement A* for navigation in the lagoon world. We will go over issues with implementing A* in class on Monday April 17. The Wednesday April 19th lab will focus on A* implementation.
- Combine your A* implementation with your MoveTo implementation from a previous assignment to implement good obstacle and land avoiding navigation in the lagoon world.
- This is the third and final part of a three
part assignment. The purpose of this assignment is to understand implementation issues with A* in a "real" game-engine.
A* navigation is one of the fundamental techniques in Game AI.
Good Luck
Turning it in
You will demonstrate your controller to me. Please let me know if you need extra disk space for these assignments.
Sushil Louis
Last modified: Mon Apr 3 9:45:52 PST 2006