Sushil J. Louis
http://www.cse.unr.edu/sushil/class/games
The engineering, science, and art in creating advanced computer games. Design and implementation of game components in producing useable and engaging computer games. Prerequisite: CS381
We will study the technology, science, and art involved in the creation of computer games. The course will emphasize hands-on development of games. We will study the art and design principles for developing useable and engaging games including: software engineering, human computer interaction, gameplay, thematic structure, graphic design, choreography, music and sound effects, and game aesthetics.
The course will include visiting lectures and a variety of group projects. The group projects will involve system implementation, but emphasize design and use of existing tools. The final group project will require the students to go through all phases of brainstorming, system conceptualization, specification, design, implementation, and evaluation.
Sushil J. Louis:
SEM 233 (784-4315), sushil@cse.unr.edu,
http://www.cse.unr.edu/sushil/
Students will demonstrate an understanding of the principles of game software architecture and design by completing game design assignments and projects.
How does this relate to National Standards about what Students in Computer Science and Engineering should know? The section below lists the criteria by which students will be judged.
In addition, our Department has specific objectives for our students:
Now we can relate national criteria and departmental objectives to this course's outcomes. That is, what do I expect from you when you finish the course and how will we measure whether you know what you are expected to know.
Students will demonstrate an understanding of the principles of game software architecture and design by completing game design projects.
You will build two games. The first one may be a simple 2D arcade style game. We expect the second game to be an industrial strength one-level minimum, original, serious game built in a multi-disciplinary team.
During the design and implementation of these games you will present your ideas, create specification documents, analyze requirements and produce requirements documents, and work in multi-disciplinary teams.
There will be reading assignments covering the required readings.
You will be using ECC computers and a special set of computers in the DeLaMere Library.
Graduate students will achieve deeper understanding of the material presented by being given additional readings and additional work in all course assignments and projects.
Any group with a graduate student is a graduate group. Graduate groups will also have to complete portions of the assignments and projects clearly identified in the assignment and project handouts. For example, in designing an arcade game, graduate groups will design the game with multiple levels. An undergraduate group will need only design one level.
You will be evaluated on project deliverables, project presentations and publications, class participation, and readings. The tentative (subject to modification) breakdown looks like:
Item | SubItem | Final Grade Percentage |
First Project | ||
Concept | ![]() |
|
Specification and Design | ![]() |
|
Implementation, Integration, and Testing | ![]() |
|
First Project Total | ![]() |
|
Final Project | ||
Concept | ![]() |
|
Specification and Design | ![]() |
|
Implementation, Integration, and Testing | ![]() |
|
Final Project Total | ![]() |
|
Project web page | ![]() |
|
Project code repository | ![]() |
|
Project downloadable installer | ![]() |
|
Readings | ![]() |
|
Class participation | ![]() |
|
Game Videos and Posters | ![]() |
|
Total | ![]() |
The Department of Computer Science and Engineering supports providing equal access for students with disabilities. I am available to discuss appropriate academic accommodations that students may require. Please meet with me at your earliest convenience to ensure timely and appropriate accommodations.
All students are expected to attend all scheduled classes.
You are encouraged to discuss ideas and techniques broadly with other class members, but not the specifics of assigned problems except as part of group projects. Read the code of student conduct at http://www.unr.edu/stsv/acdispol.html. All write-ups, reviews, documentation, and other written material must be original and may not be derived from other sources.
From time to time we will have invited speakers to give us a talk related to this course. The class may then meet at another location. I will notify the class when we such a lecture and I will post a message on our web page.
If I need to communicate with the class as a group I'll post a
message on our web page. You are required to check the class web page
and your email every day. The class web page is at:
http://www.cs.unr.edu/sushil/class/games/index.html
This document was generated using the LaTeX2HTML translator Version 2002-2-1 (1.71)
Copyright © 1993, 1994, 1995, 1996,
Nikos Drakos,
Computer Based Learning Unit, University of Leeds.
Copyright © 1997, 1998, 1999,
Ross Moore,
Mathematics Department, Macquarie University, Sydney.
The command line arguments were:
latex2html -split 1 syl
The translation was initiated by Sushil Louis on 2011-09-21