#include <OgreRoot.h>
#include <cameraMgr.h>
#include <GraphicsInteractionManager.h>
#include <iostream>
#include "DEBUG.h"
Go to the source code of this file.
Functions | |
Ogre::Vector3 | mylerp (Ogre::Vector3 &src, Ogre::Vector3 &dest, float fraction) |
Ogre::Vector3 mylerp | ( | Ogre::Vector3 & | src, | |
Ogre::Vector3 & | dest, | |||
float | fraction | |||
) |
Definition at line 63 of file cameraMgr.cpp.
Referenced by OgreGFX::CameraMgr::frameRenderingQueued().