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00008 #ifndef GAMEMGR_H_
00009 #define GAMEMGR_H_
00010 #include <const.h>
00011 #include <enums.h>
00012 #include <buildings.h>
00013
00014 namespace FastEcslent {
00015
00016 typedef struct {
00017 int gas;
00018 int minerals;
00019 } Resources;
00020
00021 typedef struct {
00022 int minerals;
00023 int gas;
00024 int supply;
00025 int buildTime;
00026 int HotKey;
00027 int transportSize;
00028 int sightRange;
00029
00030
00031 int hitPoints;
00032 float armor;
00033 float damage;
00034 int targetPriority;
00035 float cooldown;
00036 float range;
00037
00038
00039 float speed;
00040 float acc;
00041 float dec;
00042 float rotSpeed;
00043 float collisionRadius;
00044
00045 EntityType neededTypes[MaxNeededTypes];
00046 int nNeededTypes;
00047
00048 } GameEntTypeProperties;
00049
00050
00051 class Engine;
00052
00053 class GameMgr : public Mgr {
00054
00055 private:
00056 std::vector<MineralPatch*> mineralPatches;
00057
00058 public:
00059
00060 Options options;
00061
00062 int popCap[NPLAYERS];
00063 int pop[NPLAYERS];
00064 int currentPopCap[NPLAYERS];
00065 int currentEntityCounts[NPLAYERS][NENTITYTYPES];
00066 Entity *playerEnts[NPLAYERS][PerPlayerMaxEnts];
00067 int playerNEnts[NPLAYERS];
00068
00069 GameEntTypeProperties entTypeData[NENTITYTYPES];
00070 Resources resources[NPLAYERS];
00071
00072
00073
00074 GameMgr();
00075 GameMgr(Engine *eng, Options opts);
00076
00077 void init();
00078 virtual void loadLevel();
00079 void tick(double dtime);
00080
00081 bool preReqExists(EntityType entType);
00082 bool notExceedPopCap(Identity entId);
00083 void setupEntityBuildTimes();
00084 void setupEntitySupply();
00085
00086
00087 void WaterCraft();
00088 void makeBaseForSidePlayer(Side side, Player player, Ogre::Vector3 location, float offset, float yawOffset);
00089 std::vector<Entity*> createNEntitiesRadial(EntityType entType, int n, Side side, Player player, Ogre::Vector3 location, float offset, float yawOffset, int yawOffsetMultiplier = 1);
00090 void createMineralPatch(int n, Side side, Player player, Ogre::Vector3 location, float offset, float yawOffset, int yawOffsetMultiplier = 1);
00091 void startMining(Side side, Player player);
00092 Entity* findClosestEntityOfTypeWithinDistance(EntityType entityType, Ogre::Vector3 pos, float distance, Side side, Player player);
00093
00094
00095
00096 void game0();
00097 void tester();
00098 void clearClient();
00099 };
00100
00101 }
00102
00103
00104 #endif