#include <gameMgr.h>
Public Attributes | |
int | minerals |
int | gas |
int | supply |
int | buildTime |
int | HotKey |
int | transportSize |
int | sightRange |
int | hitPoints |
float | armor |
float | damage |
int | targetPriority |
float | cooldown |
float | range |
float | speed |
float | acc |
float | dec |
float | rotSpeed |
float | collisionRadius |
bool | neededTypes [NENTITYTYPES] |
bool | buildableEntities [NENTITYTYPES] |
int | nNeededTypes |
EntityType | neededTypes [MaxNeededTypes] |
Definition at line 21 of file gameMgr.h.
Definition at line 22 of file gameMgr.h.
Referenced by FastEcslent::GameMgr::consumeResources(), FastEcslent::GameMgr::returnResources(), and FastEcslent::GameMgr::setupEntityBuildTimes().
Definition at line 23 of file gameMgr.h.
Referenced by FastEcslent::GameMgr::consumeResources(), and FastEcslent::GameMgr::returnResources().
Definition at line 24 of file gameMgr.h.
Referenced by FastEcslent::NetThread::createEnt(), FastEcslent::GameMgr::createNEntitiesRadial(), and FastEcslent::GameMgr::setupEntitySupply().
Definition at line 25 of file gameMgr.h.
Referenced by FastEcslent::Entity::init(), FastEcslent::GameMgr::setupEntityBuildTimes(), and FastEcslent::Entity::switchState().
Definition at line 45 of file gameMgr.h.
Referenced by FastEcslent::GameMgr::setupEntityBuildables().
bool FastEcslent::GameEntTypeProperties::buildableEntities[NENTITYTYPES] |
Definition at line 46 of file gameMgr.h.
Referenced by FastEcslent::GameMgr::setupEntityBuildables().