#include <mgr.h>
Public Member Functions | |
Mgr (Engine *eng) | |
~Mgr () | |
virtual void | init () |
virtual void | crosslink () |
virtual void | loadLevel () |
virtual void | tick (double dtime) |
virtual void | releaseLevel () |
virtual void | cleanup () |
Mgr (Engine *eng) | |
~Mgr () | |
virtual void | init () |
virtual void | crosslink () |
virtual void | loadLevel () |
virtual void | tick (double dtime) |
virtual void | releaseLevel () |
virtual void | cleanup () |
Mgr (Engine *eng) | |
~Mgr () | |
virtual void | init () |
virtual void | crosslink () |
virtual void | loadLevel () |
virtual void | tick (double dtime) |
virtual void | releaseLevel () |
virtual void | cleanup () |
Mgr (Engine *eng) | |
~Mgr () | |
virtual void | init () |
virtual void | crosslink () |
virtual void | loadLevel () |
virtual void | tick (double dtime) |
virtual void | releaseLevel () |
virtual void | cleanup () |
Mgr (Engine *eng) | |
~Mgr () | |
virtual void | init () |
virtual void | crosslink () |
virtual void | loadLevel () |
virtual void | tick (double dtime) |
virtual void | releaseLevel () |
virtual void | cleanup () |
Public Attributes | |
Engine * | engine |
Engine * | engine |
Engine * | engine |
Engine * | engine |
Engine * | engine |
Definition at line 16 of file mgr.h.
FastEcslent::Mgr::Mgr | ( | Engine * | eng | ) |
FastEcslent::Mgr::~Mgr | ( | ) |
FastEcslent::Mgr::Mgr | ( | Engine * | eng | ) |
FastEcslent::Mgr::~Mgr | ( | ) |
FastEcslent::Mgr::Mgr | ( | Engine * | eng | ) |
FastEcslent::Mgr::~Mgr | ( | ) |
FastEcslent::Mgr::Mgr | ( | Engine * | eng | ) |
FastEcslent::Mgr::~Mgr | ( | ) |
void FastEcslent::Mgr::init | ( | void | ) | [virtual] |
Reimplemented in FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, and FastEcslent::WeaponMgr.
void FastEcslent::Mgr::loadLevel | ( | ) | [virtual] |
Reimplemented in FastEcslent::GameMgr, FastEcslent::GameMgr, and FastEcslent::GameMgr.
void FastEcslent::Mgr::tick | ( | double | dtime | ) | [virtual] |
Reimplemented in FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, and FastEcslent::WeaponMgr.
virtual void FastEcslent::Mgr::init | ( | ) | [virtual] |
Reimplemented in FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, and FastEcslent::WeaponMgr.
virtual void FastEcslent::Mgr::crosslink | ( | ) | [virtual] |
virtual void FastEcslent::Mgr::loadLevel | ( | ) | [virtual] |
Reimplemented in FastEcslent::GameMgr, FastEcslent::GameMgr, and FastEcslent::GameMgr.
virtual void FastEcslent::Mgr::tick | ( | double | dtime | ) | [virtual] |
Reimplemented in FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, and FastEcslent::WeaponMgr.
virtual void FastEcslent::Mgr::releaseLevel | ( | ) | [virtual] |
virtual void FastEcslent::Mgr::cleanup | ( | ) | [virtual] |
virtual void FastEcslent::Mgr::init | ( | ) | [virtual] |
Reimplemented in FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, and FastEcslent::WeaponMgr.
virtual void FastEcslent::Mgr::crosslink | ( | ) | [virtual] |
virtual void FastEcslent::Mgr::loadLevel | ( | ) | [virtual] |
Reimplemented in FastEcslent::GameMgr, FastEcslent::GameMgr, and FastEcslent::GameMgr.
virtual void FastEcslent::Mgr::tick | ( | double | dtime | ) | [virtual] |
Reimplemented in FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, and FastEcslent::WeaponMgr.
virtual void FastEcslent::Mgr::releaseLevel | ( | ) | [virtual] |
virtual void FastEcslent::Mgr::cleanup | ( | ) | [virtual] |
virtual void FastEcslent::Mgr::init | ( | ) | [virtual] |
Reimplemented in FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, and FastEcslent::WeaponMgr.
virtual void FastEcslent::Mgr::crosslink | ( | ) | [virtual] |
virtual void FastEcslent::Mgr::loadLevel | ( | ) | [virtual] |
Reimplemented in FastEcslent::GameMgr, FastEcslent::GameMgr, and FastEcslent::GameMgr.
virtual void FastEcslent::Mgr::tick | ( | double | dtime | ) | [virtual] |
Reimplemented in FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, and FastEcslent::WeaponMgr.
virtual void FastEcslent::Mgr::releaseLevel | ( | ) | [virtual] |
virtual void FastEcslent::Mgr::cleanup | ( | ) | [virtual] |
virtual void FastEcslent::Mgr::init | ( | ) | [virtual] |
Reimplemented in FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, and FastEcslent::WeaponMgr.
virtual void FastEcslent::Mgr::crosslink | ( | ) | [virtual] |
virtual void FastEcslent::Mgr::loadLevel | ( | ) | [virtual] |
Reimplemented in FastEcslent::GameMgr, FastEcslent::GameMgr, and FastEcslent::GameMgr.
virtual void FastEcslent::Mgr::tick | ( | double | dtime | ) | [virtual] |
Reimplemented in FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, and FastEcslent::WeaponMgr.
virtual void FastEcslent::Mgr::releaseLevel | ( | ) | [virtual] |
virtual void FastEcslent::Mgr::cleanup | ( | ) | [virtual] |
Definition at line 19 of file mgr.h.
Referenced by FastEcslent::EntityMgr::createEntity(), FastEcslent::GroupMgr::createGroup(), FastEcslent::GameMgr::createNEntitiesRadial(), FastEcslent::DistanceMgr::dumpAll(), FastEcslent::DistanceMgr::dumpOne(), FastEcslent::GameMgr::initMineralPatch(), FastEcslent::DistanceMgr::isColliding(), FastEcslent::GameMgr::loadLevel(), FastEcslent::GameMgr::makeBaseForSidePlayer(), Mgr(), FastEcslent::GameMgr::notExceedPopCap(), FastEcslent::GameMgr::preReqEntities(), FastEcslent::SelectionMgr::resetAll(), FastEcslent::SelectionMgr::select(), FastEcslent::GameMgr::tester(), FastEcslent::DistanceMgr::tick(), FastEcslent::SelectionMgr::unselect(), FastEcslent::GameMgr::WaterCraft(), FastEcslent::DistanceMgr::wouldCollide(), and ~Mgr().