#include <server.h>
Public Member Functions | |
void | init () |
void | start () |
void | init () |
void | start () |
void | init () |
void | start () |
void | init () |
void | start () |
void | init () |
void | start () |
Private Attributes | |
std::deque< StateMessage > | sendQueue |
std::deque< InputMessage > | recQueue |
std::deque< StateMessage > | sendQueue |
std::deque< InputMessage > | recQueue |
std::deque< StateMessage > | sendQueue |
std::deque< InputMessage > | recQueue |
std::deque< StateMessage > | sendQueue |
std::deque< InputMessage > | recQueue |
std::deque< StateMessage > | sendQueue |
std::deque< InputMessage > | recQueue |
Definition at line 16 of file server.h.
void FastEcslent::Server::init | ( | ) |
Reimplemented from FastEcslent::NetThread.
void FastEcslent::Server::start | ( | ) |
void FastEcslent::Server::init | ( | ) |
Reimplemented from FastEcslent::NetThread.
void FastEcslent::Server::start | ( | ) |
void FastEcslent::Server::init | ( | ) |
Reimplemented from FastEcslent::NetThread.
void FastEcslent::Server::start | ( | ) |
void FastEcslent::Server::init | ( | ) |
Reimplemented from FastEcslent::NetThread.
void FastEcslent::Server::start | ( | ) |
void FastEcslent::Server::init | ( | ) |
Reimplemented from FastEcslent::NetThread.
void FastEcslent::Server::start | ( | ) |
std::deque<StateMessage> FastEcslent::Server::sendQueue [private] |
std::deque<InputMessage> FastEcslent::Server::recQueue [private] |
std::deque<StateMessage> FastEcslent::Server::sendQueue [private] |
std::deque<InputMessage> FastEcslent::Server::recQueue [private] |
std::deque<StateMessage> FastEcslent::Server::sendQueue [private] |
std::deque<InputMessage> FastEcslent::Server::recQueue [private] |
std::deque<StateMessage> FastEcslent::Server::sendQueue [private] |
std::deque<InputMessage> FastEcslent::Server::recQueue [private] |
std::deque<StateMessage> FastEcslent::Server::sendQueue [private] |
std::deque<InputMessage> FastEcslent::Server::recQueue [private] |