University of Nevada, Reno

Department of
Computer Science and Engineering

  • Home-FCH

  • Home-480

  • Syllabus
  • Class Notes
  • Projects
  • Handouts
  • Misc

  • OpenGL 4.4 Quick Reference Guide

  • glm

  • Shader Tutorial

  • Dragon Model obj
  • Dragon Model mtl

  • Buddah

  • Modern OpenGL reference sheet

  • http://en.wikibooks.org/wiki/OpenGL_Programming


Papers

  • Any of the papers from: Seminal Graphics

  • Survey of Texture Mapping
  • A Characterization of Ten Hidden-Surface Algorithms
  • The Aliasing Problem in Computer Generated Images
  • An Efficient Representation for Irradiance Environment maps
  • Elastically Deformable Models The Academy of Motion Picture Arts and Sciences cited this paper as a "milestone in computer graphics".
  • A Parallel Algorithm for Polygon Rasterization

  • A System for Computer Generated Movies. E. Catmull. ACM '72 Proceedings of the ACM annual conference.
  • Interactive skeleton techniques for enhancing motion dynamics in key frame animation (The most famous film from this effort, The Hunger, is online)



Department of Computer Science & Engineering
Location: William Palmer Engineering Building (WPEB) 401
College of Engineering | University of Nevada, Reno/0171, Reno, NV 89577-0171
Phone: (775) 784-6974