This simualation demonstrates AI, networking, physics, and various other components to analyze algorithms and to measure efficiency routing internet to users with a limited number of UAVs.
Contributers: Bryan Dedeurwaerder, Eric Duong, Yash Shah
An interactive potential field visualizer to represent the sum of attractive and repulsive forces entites experience in the environement.
A visualizer for potential fields, made in Unity in effort to gather a greater understanding of potential relationships in a vector field. Each moving cube has a point cloud, representing the potential function. Each cube also has a green shape-shifting radius which is 50% of the object's potential. This green circle updates to a color (green = safe, red = danger) based on the effects of other objects. Finally there is potential vector indicators, showing influence of other objects.
This potential field based vessel simulation demonstrates the physics and AI navigation of ships. Every vessel converges to a single point while attempting to avoid collisions with other vessels.
Using Unreal Engine, I recreated a top down shooter following steps mentioned in section 9.1-9.15 of Alireza Tavakkoli's text book "Game Development and Simulation with Unreal Technology" Second Edition. This simulation demonstrates AI, shaders, level creation, particle systems, blueprints, and overall game design.
A watercraft control simulation. Using Unity, this project demonstrates with strategic game engine architecture that multiple entities can be controlled with various aspects.
Play against an tic-tac-toe minmax AI. (simulation temporarily unavailable)
Experience the role of managing employees, laying our your business all within a feasible time frame in virtual reality.
Layout a factory floor using various factory components.
Using Blender and Unity, this is a demonstration of the utilization of both tools to create realistic city views from the ocean.
In a collaborative effort, we represented a robot with LiDAR in a randomly generated environment and it's perception at random locations.
Created a series of steps to capture real world terrain within blender, optimized for simulation purposes.
A simple job shop scheduling throughput minimization algorithm using schedule encoding with random mutations.