Welcome

Studying as an undergraduate at the University of Nevada, Reno (UNR)
Majoring in Computer Science and Engineering (CSE)
Minoring in Digital Interactive Games (DIG)
Researching in the Evolutionary Computing Systems Lab (ECSL)

uav-networking

Re-configurable Mesh Network with Limited UAVs

This simualation demonstrates AI, networking, physics, and various other components to analyze algorithms and to measure efficiency routing internet to users with a limited number of UAVs.

Contributers: Bryan Dedeurwaerder, Eric Duong, Yash Shah

potentials

Interactive Potential Field Plane Visualizer

An interactive potential field visualizer to represent the sum of attractive and repulsive forces entites experience in the environement.

3/12/2020
potentials

Potential Field Circle Visualizer

A visualizer for potential fields, made in Unity in effort to gather a greater understanding of potential relationships in a vector field. Each moving cube has a point cloud, representing the potential function. Each cube also has a green shape-shifting radius which is 50% of the object's potential. This green circle updates to a color (green = safe, red = danger) based on the effects of other objects. Finally there is potential vector indicators, showing influence of other objects.

11/12/2019
Boat Physics Demo

Converging AI Ships

This potential field based vessel simulation demonstrates the physics and AI navigation of ships. Every vessel converges to a single point while attempting to avoid collisions with other vessels.

10/23/2019
Top Down Shooter

Top Down Shooter in Unreal Engine

Using Unreal Engine, I recreated a top down shooter following steps mentioned in section 9.1-9.15 of Alireza Tavakkoli's text book "Game Development and Simulation with Unreal Technology" Second Edition. This simulation demonstrates AI, shaders, level creation, particle systems, blueprints, and overall game design.

Boat Physics Demo

Boat Physics

A watercraft control simulation. Using Unity, this project demonstrates with strategic game engine architecture that multiple entities can be controlled with various aspects.

Tic-Tac-Toe

AI Tic-Tac-Toe

Play against an tic-tac-toe minmax AI. (simulation temporarily unavailable)

9/10/2019
Big Biz Gameplay

Business Management VR Game

Experience the role of managing employees, laying our your business all within a feasible time frame in virtual reality.

6/15/2019
Factory Simulation

Factory Floor Plan Builder

Layout a factory floor using various factory components.

9/10/2019
Texturing in Unity and Blender

Land and City Image Maping and Model Optimzations

Using Blender and Unity, this is a demonstration of the utilization of both tools to create realistic city views from the ocean.

10/18/2019

Probabilistic Lidar Robot Detection

In a collaborative effort, we represented a robot with LiDAR in a randomly generated environment and it's perception at random locations.

Shaders in Unreal Game Engine

potentials

Blender Tutorials for World Terrain Modeling

Created a series of steps to capture real world terrain within blender, optimized for simulation purposes.

1/10/2020

Job Shop Hill Descender

A simple job shop scheduling throughput minimization algorithm using schedule encoding with random mutations.