#include <identity.h>
| Public Member Functions | |
| bool | operator== (const Identity &x) | 
| bool | operator== (const Identity &x) | 
| bool | operator== (const Identity &x) | 
| bool | operator== (const Identity &x) | 
| bool | operator== (const Identity &x) | 
| Public Attributes | |
| int | id | 
| int | instanceId | 
| Side | side | 
| Player | player | 
Definition at line 16 of file identity.h.
| bool FastEcslent::Identity::operator== | ( | const Identity & | x | ) |  [inline] | 
| bool FastEcslent::Identity::operator== | ( | const Identity & | x | ) |  [inline] | 
| bool FastEcslent::Identity::operator== | ( | const Identity & | x | ) |  [inline] | 
| bool FastEcslent::Identity::operator== | ( | const Identity & | x | ) |  [inline] | 
| bool FastEcslent::Identity::operator== | ( | const Identity & | x | ) |  [inline] | 
Definition at line 19 of file identity.h.
Referenced by FastEcslent::EntityMgr::addEntityToGame(), FastEcslent::Flock::computeSeparation(), FastEcslent::NetThread::createEntFromClientReq(), FastEcslent::Group::createGroupName(), FastEcslent::fillInfoFromEnt(), FastEcslent::fillStateFromEnt(), FastEcslent::NetThread::getMyIP(), FastEcslent::DistanceMgr::isColliding(), FastEcslent::Group::isMember(), FastEcslent::GameMgr::notExceedPopCap(), FastEcslent::EntityLessThan::operator()(), operator==(), FastEcslent::Group::print(), FastEcslent::Entity::print(), FastEcslent::NetThread::responseMineralPatchID(), FastEcslent::Engine::runTests(), FastEcslent::NetThread::sendInfo(), FastEcslent::Weapon::tick(), FastEcslent::DistanceMgr::tick(), and FastEcslent::PotentialMove::tick().
Definition at line 21 of file identity.h.
Referenced by FastEcslent::Armory::Armory(), FastEcslent::Barracks::Barracks(), FastEcslent::CommandCenter::CommandCenter(), FastEcslent::EntityMgr::createEntityForPlayerAndSide(), FastEcslent::EngineeringBay::EngineeringBay(), FastEcslent::Factory::Factory(), FastEcslent::fillInfoFromEnt(), FastEcslent::Gas::Gas(), FastEcslent::Helion::Helion(), FastEcslent::Marauder::Marauder(), FastEcslent::Marine::Marine(), FastEcslent::Minerals::Minerals(), FastEcslent::Reaper::Reaper(), FastEcslent::Refinery::Refinery(), FastEcslent::Entity::reset(), FastEcslent::SCVehicle::SCVehicle(), FastEcslent::setPotentialMoveForEnt(), FastEcslent::Builder::startBuildingNextEntity(), FastEcslent::SupplyDepot::SupplyDepot(), FastEcslent::Tank::Tank(), FastEcslent::Thor::Thor(), FastEcslent::UnitAI::tick(), and FastEcslent::DistanceMgr::tick().
Definition at line 22 of file identity.h.
Referenced by FastEcslent::EntityMgr::createEntityForPlayerAndSide(), FastEcslent::fillInfoFromEnt(), FastEcslent::Entity::reset(), FastEcslent::setPotentialMoveForEnt(), FastEcslent::Builder::startBuildingNextEntity(), FastEcslent::Gather::switchState(), and FastEcslent::UnitAI::tick().
 1.5.4
 1.5.4