#include <mgr.h>

| Public Member Functions | |
| Mgr (Engine *eng) | |
| ~Mgr () | |
| virtual void | init () | 
| virtual void | crosslink () | 
| virtual void | loadLevel () | 
| virtual void | tick (double dtime) | 
| virtual void | releaseLevel () | 
| virtual void | cleanup () | 
| Mgr (Engine *eng) | |
| ~Mgr () | |
| virtual void | init () | 
| virtual void | crosslink () | 
| virtual void | loadLevel () | 
| virtual void | tick (double dtime) | 
| virtual void | releaseLevel () | 
| virtual void | cleanup () | 
| Mgr (Engine *eng) | |
| ~Mgr () | |
| virtual void | init () | 
| virtual void | crosslink () | 
| virtual void | loadLevel () | 
| virtual void | tick (double dtime) | 
| virtual void | releaseLevel () | 
| virtual void | cleanup () | 
| Mgr (Engine *eng) | |
| ~Mgr () | |
| virtual void | init () | 
| virtual void | crosslink () | 
| virtual void | loadLevel () | 
| virtual void | tick (double dtime) | 
| virtual void | releaseLevel () | 
| virtual void | cleanup () | 
| Mgr (Engine *eng) | |
| ~Mgr () | |
| virtual void | init () | 
| virtual void | crosslink () | 
| virtual void | loadLevel () | 
| virtual void | tick (double dtime) | 
| virtual void | releaseLevel () | 
| virtual void | cleanup () | 
| Public Attributes | |
| Engine * | engine | 
| Engine * | engine | 
| Engine * | engine | 
| Engine * | engine | 
| Engine * | engine | 
Definition at line 16 of file mgr.h.
| FastEcslent::Mgr::Mgr | ( | Engine * | eng | ) | 
| FastEcslent::Mgr::~Mgr | ( | ) | 
| FastEcslent::Mgr::Mgr | ( | Engine * | eng | ) | 
| FastEcslent::Mgr::~Mgr | ( | ) | 
| FastEcslent::Mgr::Mgr | ( | Engine * | eng | ) | 
| FastEcslent::Mgr::~Mgr | ( | ) | 
| FastEcslent::Mgr::Mgr | ( | Engine * | eng | ) | 
| FastEcslent::Mgr::~Mgr | ( | ) | 
| void FastEcslent::Mgr::init | ( | void | ) |  [virtual] | 
Reimplemented in FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, and FastEcslent::WeaponMgr.
| void FastEcslent::Mgr::loadLevel | ( | ) |  [virtual] | 
Reimplemented in FastEcslent::GameMgr, FastEcslent::GameMgr, and FastEcslent::GameMgr.
| void FastEcslent::Mgr::tick | ( | double | dtime | ) |  [virtual] | 
Reimplemented in FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, and FastEcslent::WeaponMgr.
| virtual void FastEcslent::Mgr::init | ( | ) |  [virtual] | 
Reimplemented in FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, and FastEcslent::WeaponMgr.
| virtual void FastEcslent::Mgr::crosslink | ( | ) |  [virtual] | 
| virtual void FastEcslent::Mgr::loadLevel | ( | ) |  [virtual] | 
Reimplemented in FastEcslent::GameMgr, FastEcslent::GameMgr, and FastEcslent::GameMgr.
| virtual void FastEcslent::Mgr::tick | ( | double | dtime | ) |  [virtual] | 
Reimplemented in FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, and FastEcslent::WeaponMgr.
| virtual void FastEcslent::Mgr::releaseLevel | ( | ) |  [virtual] | 
| virtual void FastEcslent::Mgr::cleanup | ( | ) |  [virtual] | 
| virtual void FastEcslent::Mgr::init | ( | ) |  [virtual] | 
Reimplemented in FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, and FastEcslent::WeaponMgr.
| virtual void FastEcslent::Mgr::crosslink | ( | ) |  [virtual] | 
| virtual void FastEcslent::Mgr::loadLevel | ( | ) |  [virtual] | 
Reimplemented in FastEcslent::GameMgr, FastEcslent::GameMgr, and FastEcslent::GameMgr.
| virtual void FastEcslent::Mgr::tick | ( | double | dtime | ) |  [virtual] | 
Reimplemented in FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, and FastEcslent::WeaponMgr.
| virtual void FastEcslent::Mgr::releaseLevel | ( | ) |  [virtual] | 
| virtual void FastEcslent::Mgr::cleanup | ( | ) |  [virtual] | 
| virtual void FastEcslent::Mgr::init | ( | ) |  [virtual] | 
Reimplemented in FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, and FastEcslent::WeaponMgr.
| virtual void FastEcslent::Mgr::crosslink | ( | ) |  [virtual] | 
| virtual void FastEcslent::Mgr::loadLevel | ( | ) |  [virtual] | 
Reimplemented in FastEcslent::GameMgr, FastEcslent::GameMgr, and FastEcslent::GameMgr.
| virtual void FastEcslent::Mgr::tick | ( | double | dtime | ) |  [virtual] | 
Reimplemented in FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, and FastEcslent::WeaponMgr.
| virtual void FastEcslent::Mgr::releaseLevel | ( | ) |  [virtual] | 
| virtual void FastEcslent::Mgr::cleanup | ( | ) |  [virtual] | 
| virtual void FastEcslent::Mgr::init | ( | ) |  [virtual] | 
Reimplemented in FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, and FastEcslent::WeaponMgr.
| virtual void FastEcslent::Mgr::crosslink | ( | ) |  [virtual] | 
| virtual void FastEcslent::Mgr::loadLevel | ( | ) |  [virtual] | 
Reimplemented in FastEcslent::GameMgr, FastEcslent::GameMgr, and FastEcslent::GameMgr.
| virtual void FastEcslent::Mgr::tick | ( | double | dtime | ) |  [virtual] | 
Reimplemented in FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, FastEcslent::WeaponMgr, FastEcslent::DistanceMgr, FastEcslent::EntityMgr, FastEcslent::GameMgr, FastEcslent::SelectionMgr, FastEcslent::GroupMgr, and FastEcslent::WeaponMgr.
| virtual void FastEcslent::Mgr::releaseLevel | ( | ) |  [virtual] | 
| virtual void FastEcslent::Mgr::cleanup | ( | ) |  [virtual] | 
Definition at line 19 of file mgr.h.
Referenced by FastEcslent::EntityMgr::createEntity(), FastEcslent::GroupMgr::createGroup(), FastEcslent::GameMgr::createNEntitiesRadial(), FastEcslent::DistanceMgr::dumpAll(), FastEcslent::DistanceMgr::dumpOne(), FastEcslent::GameMgr::initMineralPatch(), FastEcslent::DistanceMgr::isColliding(), FastEcslent::GameMgr::loadLevel(), FastEcslent::GameMgr::makeBaseForSidePlayer(), Mgr(), FastEcslent::GameMgr::notExceedPopCap(), FastEcslent::GameMgr::preReqEntities(), FastEcslent::SelectionMgr::resetAll(), FastEcslent::SelectionMgr::select(), FastEcslent::GameMgr::tester(), FastEcslent::DistanceMgr::tick(), FastEcslent::SelectionMgr::unselect(), FastEcslent::GameMgr::WaterCraft(), FastEcslent::DistanceMgr::wouldCollide(), and ~Mgr().
 1.5.4
 1.5.4