#include <gameMgr.h>
Public Attributes | |
| int | minerals |
| int | gas |
| int | supply |
| int | buildTime |
| int | HotKey |
| int | transportSize |
| int | sightRange |
| int | hitPoints |
| float | armor |
| float | damage |
| int | targetPriority |
| float | cooldown |
| float | range |
| float | speed |
| float | acc |
| float | dec |
| float | rotSpeed |
| float | collisionRadius |
| bool | neededTypes [NENTITYTYPES] |
| bool | buildableEntities [NENTITYTYPES] |
| int | nNeededTypes |
| EntityType | neededTypes [MaxNeededTypes] |
Definition at line 21 of file gameMgr.h.
Definition at line 22 of file gameMgr.h.
Referenced by FastEcslent::GameMgr::consumeResources(), FastEcslent::GameMgr::returnResources(), and FastEcslent::GameMgr::setupEntityBuildTimes().
Definition at line 23 of file gameMgr.h.
Referenced by FastEcslent::GameMgr::consumeResources(), and FastEcslent::GameMgr::returnResources().
Definition at line 24 of file gameMgr.h.
Referenced by FastEcslent::NetThread::createEnt(), FastEcslent::GameMgr::createNEntitiesRadial(), and FastEcslent::GameMgr::setupEntitySupply().
Definition at line 25 of file gameMgr.h.
Referenced by FastEcslent::Entity::init(), FastEcslent::GameMgr::setupEntityBuildTimes(), and FastEcslent::Entity::switchState().
Definition at line 45 of file gameMgr.h.
Referenced by FastEcslent::GameMgr::setupEntityBuildables().
| bool FastEcslent::GameEntTypeProperties::buildableEntities[NENTITYTYPES] |
Definition at line 46 of file gameMgr.h.
Referenced by FastEcslent::GameMgr::setupEntityBuildables().
1.5.4