#include <gameMgr.h>
| Public Attributes | |
| int | minerals | 
| int | gas | 
| int | supply | 
| int | buildTime | 
| int | HotKey | 
| int | transportSize | 
| int | sightRange | 
| int | hitPoints | 
| float | armor | 
| float | damage | 
| int | targetPriority | 
| float | cooldown | 
| float | range | 
| float | speed | 
| float | acc | 
| float | dec | 
| float | rotSpeed | 
| float | collisionRadius | 
| bool | neededTypes [NENTITYTYPES] | 
| bool | buildableEntities [NENTITYTYPES] | 
| int | nNeededTypes | 
| EntityType | neededTypes [MaxNeededTypes] | 
Definition at line 21 of file gameMgr.h.
Definition at line 22 of file gameMgr.h.
Referenced by FastEcslent::GameMgr::consumeResources(), FastEcslent::GameMgr::returnResources(), and FastEcslent::GameMgr::setupEntityBuildTimes().
Definition at line 23 of file gameMgr.h.
Referenced by FastEcslent::GameMgr::consumeResources(), and FastEcslent::GameMgr::returnResources().
Definition at line 24 of file gameMgr.h.
Referenced by FastEcslent::NetThread::createEnt(), FastEcslent::GameMgr::createNEntitiesRadial(), and FastEcslent::GameMgr::setupEntitySupply().
Definition at line 25 of file gameMgr.h.
Referenced by FastEcslent::Entity::init(), FastEcslent::GameMgr::setupEntityBuildTimes(), and FastEcslent::Entity::switchState().
Definition at line 45 of file gameMgr.h.
Referenced by FastEcslent::GameMgr::setupEntityBuildables().
| bool FastEcslent::GameEntTypeProperties::buildableEntities[NENTITYTYPES] | 
Definition at line 46 of file gameMgr.h.
Referenced by FastEcslent::GameMgr::setupEntityBuildables().
 1.5.4
 1.5.4