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 Artificial Objects Real Objects Discussions

A. Space Requirements

Generally speaking, the recognition performance depends on the number of sampled views represented in the k-d tree. Increasing this number would improve performance. However, it would also increase space requirements as well as recognition time. To address the space requirement, we created 3 test sets with artificial data. Each set consists of 28 groups for all the models in the database by applying different orthographic projections on the 3D models. 8 pixel random noise has been added to the test views. Three k-d trees have been generated with different number of sampled views. Table 1 shows the query accuracy for the test sets. The first 10 nearest neighbors were considered. It can be seen that we can save 97% of space by just sacrificing 4 percent of accuracy.

Table 1 Accuracy of k-d tree query for different no. of sparse views (k=10)

Query Set

2242(2.76%)

22582(28.13%)

81236(100%)

Set 1

100%

100%

100%

Set 2

86%

96%

96%

Set 3

96%

93%

100%

Average

94%

96%

98.7%

 

B. K-d tree vs. Hashing

In our previous work, we stored the space of 2D views of the model objects in a hash table and used hashing to retrieve the hypotheses between the models and the scene. As we know, hashing performs a range search instead of a nearest neighbor search, recovering all points within a given distance from the query point, as shown in Fig.1. While it is true that most of the neighbors recovered in a range search are possible matches, the vast majority will have a very small probability of being valid. In general, the hypotheses with highest probability can be discovered by observing just a few of the closest neighbors.

(a)

(b)

Figure 1 nearest neighbor search (a) vs. range search (b)

 

 

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Last updated: 05/14/04.