#include <OgreVector3.h>
#include <ai/gather.h>
#include <command.h>
#include <ent.h>
#include <buildings.h>
#include <target.h>
#include <group.h>
#include <unitAI.h>
#include <groupAI.h>
#include "commandFactory.h"
#include <deque>
#include <string>
Go to the source code of this file.
Namespaces | |
namespace | FastEcslent |
Functions | |
Move * | FastEcslent::createMoveForEnt (Entity *ent, Ogre::Vector3 pos) |
Wait * | FastEcslent::createWaitForEnt (Entity *ent, double wtime) |
Gather * | FastEcslent::createGatherForEntAndMineral (SCVehicle *scv, Entity *resource) |
void | FastEcslent::setMoveForEnt (Entity *ent, Ogre::Vector3 pos) |
void | FastEcslent::addMoveForEnt (Entity *ent, Ogre::Vector3 pos) |
std::deque< Command * > | FastEcslent::addCommandForEnt (Entity *ent, CommandFactory *commandFactory, std::pair< int, Ogre::Vector3 > mouseTargets) |
PotentialMove * | FastEcslent::createPotentialMoveForEnt (Entity *ent, Ogre::Vector3 pos) |
void | FastEcslent::setPotentialMoveForEnt (Entity *ent, Ogre::Vector3 pos, bool append) |
void | FastEcslent::setGatherForEnt (Entity *ent, Entity *resource, bool append) |
std::string | FastEcslent::EntityTypeToIconName (EntityType entType) |