commandHelp.cpp File Reference

#include <OgreVector3.h>
#include <ai/gather.h>
#include <command.h>
#include <ent.h>
#include <buildings.h>
#include <target.h>
#include <group.h>
#include <unitAI.h>
#include <groupAI.h>
#include "commandFactory.h"
#include <deque>
#include <string>

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Namespaces

namespace  FastEcslent

Functions

MoveFastEcslent::createMoveForEnt (Entity *ent, Ogre::Vector3 pos)
WaitFastEcslent::createWaitForEnt (Entity *ent, double wtime)
GatherFastEcslent::createGatherForEntAndMineral (SCVehicle *scv, Entity *resource)
void FastEcslent::setMoveForEnt (Entity *ent, Ogre::Vector3 pos)
void FastEcslent::addMoveForEnt (Entity *ent, Ogre::Vector3 pos)
std::deque< Command * > FastEcslent::addCommandForEnt (Entity *ent, CommandFactory *commandFactory, std::pair< int, Ogre::Vector3 > mouseTargets)
PotentialMoveFastEcslent::createPotentialMoveForEnt (Entity *ent, Ogre::Vector3 pos)
void FastEcslent::setPotentialMoveForEnt (Entity *ent, Ogre::Vector3 pos, bool append)
void FastEcslent::setGatherForEnt (Entity *ent, Entity *resource, bool append)
std::string FastEcslent::EntityTypeToIconName (EntityType entType)


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