#include <OgreVector3.h>#include <ai/gather.h>#include <command.h>#include <ent.h>#include <buildings.h>#include <target.h>#include <group.h>#include <unitAI.h>#include <groupAI.h>#include "commandFactory.h"#include <deque>#include <string>Go to the source code of this file.
Namespaces | |
| namespace | FastEcslent |
Functions | |
| Move * | FastEcslent::createMoveForEnt (Entity *ent, Ogre::Vector3 pos) |
| Wait * | FastEcslent::createWaitForEnt (Entity *ent, double wtime) |
| Gather * | FastEcslent::createGatherForEntAndMineral (SCVehicle *scv, Entity *resource) |
| void | FastEcslent::setMoveForEnt (Entity *ent, Ogre::Vector3 pos) |
| void | FastEcslent::addMoveForEnt (Entity *ent, Ogre::Vector3 pos) |
| std::deque< Command * > | FastEcslent::addCommandForEnt (Entity *ent, CommandFactory *commandFactory, std::pair< int, Ogre::Vector3 > mouseTargets) |
| PotentialMove * | FastEcslent::createPotentialMoveForEnt (Entity *ent, Ogre::Vector3 pos) |
| void | FastEcslent::setPotentialMoveForEnt (Entity *ent, Ogre::Vector3 pos, bool append) |
| void | FastEcslent::setGatherForEnt (Entity *ent, Entity *resource, bool append) |
| std::string | FastEcslent::EntityTypeToIconName (EntityType entType) |
1.5.4