- FastEcslent
- Reno Rescue Simulator
- Group Behavior in RTS Skirmishes
- Using Influence Maps (IMs) to guide units where to go.
- Using Potential Fields (PFs) to navigate units how to move.
- Using CHC based GA search IM & PF parameters to generate winning tactics and micromanagement.
- Using Case-Injected GA to speed up searching.
- Simulation platform is StarCraft with BWAPI
- Neural Evolution Driver
- Using GA to evolve Neural Networks to drive.
- TORCS - Racing Car Simulator
- RTS Player Identifier
- Identify an RTS player based on replays - Fall 2012