• FastEcslent
  • Reno Rescue Simulator
  • Group Behavior in RTS Skirmishes
    • Using Influence Maps (IMs) to guide units where to go.
    • Using Potential Fields (PFs) to navigate units how to move.
    • Using CHC based GA search IM & PF parameters to generate winning tactics and micromanagement.
    • Using Case-Injected GA to speed up searching.
    • Simulation platform is StarCraft with BWAPI

  • Neural Evolution Driver
    • Using GA to evolve Neural Networks to drive.
    • TORCS - Racing Car Simulator

  • RTS Player Identifier
    • Identify an RTS player based on replays - Fall 2012