Ph.D. Dissertation:
Journal Papers:
-
S. Liu; S. Louis; C. Ballinger, "Evolving Effective Micro Behaviors in Real-Time Strategy Games," in IEEE Transactions on Computational Intelligence and AI in Games , vol.PP, no.99, pp.1-1
doi: 10.1109/TCIAIG.2016.2544844 ( IEEE Xplore Link)
Videos:
- Kiting in SeaCraft
- ECSLBot
vs SCAI (5Vultures vs 5 Vultures) - Positioning, Target Selection
- ECSLBot
vs SCAI (5Vultures vs 6 Vultures) - Positioning, Target Selection
- ECSLBot
vs SCAI (5Vultures vs 25 Zealots) - Kiting Efficiency
- ECSLBot
vs Nova
- ECSLBot
vs UAlbertaBot
- ECSLBot
vs SCAI (5 Dragoons vs 25 Zealots)
- ECSLBot
vs SCAI (5 Dragoons vs 5 Dragoons)
-
C. Ballinger; S. Louis; S. Liu, "Coevolving Robust Build-Order Iterative Lists for Real-Time Strategy Games," in IEEE Transactions on Computational Intelligence and AI in Games , vol.PP, no.99, pp.1-1
doi: 10.1109/TCIAIG.2016.2544817 ( IEEE Xplore Link)
Conference Papers:
- Liu, S.; Louis, S.; Griffin, N. "Comparing Two Representations for Evolving Micro in 3D RTS Games", IEEE 2016 International Conference on Tools with Artificial Intelligence (ICTAI 2016) (PDF)
- Dewitt, T.; Louis, S.; Liu, S. "Evolving Micro for 3D Real-Time Strategy Games", IEEE 2016 Conference on Computational Intelligence in Games (CIG 2016) (PDF)
- Liu, S., Sengupta, S., & Louis, S. J. (2015, May). Evolving defensive strategies against iterated induction attacks in cognitive radio networks. In 2015 IEEE Congress on Evolutionary Computation (CEC) (pp. 3109-3115). IEEE. (IEEE Link)
- Liu, S.; Louis, S.; Ballinger,
C.; "Identifying Players and Predicting Actions
from RTS Game Replays", Computer Applications in Industry and Engineering (CAINE), 2015 28th International Conference on, 12-14 October 2015(PDF)
- Liu,
S.; Louis, S.; Ballinger, C."Evolving
Effective Micro Behaviors in RTS Game", IEEE 2014 Conference on
Computational Intelligence in Games (CIG 2014) (PDF)
- Liu,
S.; Louis, S.; Nicolescu, M."Using
CIGAR for Finding Effective Group Behaviors in RTS Game", IEEE 2013
Conference on Computational Intelligence in Games 2013, 11-13 Aughst 2013 (PDF) (Slides)
- Liu,
S.; Louis, S.; Nicolescu, M."Comparing
Heuristic Search Methods for Finding Effective Group Behaviors in RTS
Game", IEEE Congress on Evolutionary Computation 2013, 20-23 June
2013 (PDF)
(Slides) (Movies: Intermidiate
Dispersed Concentrated)
- Liu,
S.; Ballinger, C.; Louis, S.; "Player Identification from RTS Game
Replays", Computers and Their Applications (CATA), 2013 28th
International Conference on, 4-6 March 2013 (PDF)
References:
- Brown,
TX.; "Potential Cognitive Radio Denial-of-service
Vulnerabilities and Protection Countermeasures: A Multi-Dimensional
Analysis and Assessment", Mobile Networks and Applications 13.5
(2008): 516-532. (PDF)
- Bhattacharjee, S.; "Vulnerabilities in Cognitive Radio
Networks: A Survey ", (PDF)
- Evolving
New Strategies Iterated Prisoner Dilemma, (PDF)
- Fast
Heuristic Search for RTS Game Combat Scenarios, (PDF)