Ph.D. Dissertation:

  • Evolving Effective Micro Behaviors in RTS Games (PDF) (Slides)


Journal Papers:

  1. S. Liu; S. Louis; C. Ballinger, "Evolving Effective Micro Behaviors in Real-Time Strategy Games," in IEEE Transactions on Computational Intelligence and AI in Games , vol.PP, no.99, pp.1-1 doi: 10.1109/TCIAIG.2016.2544844 ( IEEE Xplore Link)
Videos:

 

  1. C. Ballinger; S. Louis; S. Liu, "Coevolving Robust Build-Order Iterative Lists for Real-Time Strategy Games," in IEEE Transactions on Computational Intelligence and AI in Games , vol.PP, no.99, pp.1-1 doi: 10.1109/TCIAIG.2016.2544817 ( IEEE Xplore Link)


Conference Papers:

  1. Liu, S.; Louis, S.; Griffin, N. "Comparing Two Representations for Evolving Micro in 3D RTS Games", IEEE 2016 International Conference on Tools with Artificial Intelligence (ICTAI 2016) (PDF)

  2. Dewitt, T.; Louis, S.; Liu, S. "Evolving Micro for 3D Real-Time Strategy Games", IEEE 2016 Conference on Computational Intelligence in Games (CIG 2016) (PDF)

  3. Liu, S., Sengupta, S., & Louis, S. J. (2015, May). Evolving defensive strategies against iterated induction attacks in cognitive radio networks. In 2015 IEEE Congress on Evolutionary Computation (CEC) (pp. 3109-3115). IEEE. (IEEE Link)

  4. Liu, S.; Louis, S.; Ballinger, C.; "Identifying Players and Predicting Actions from RTS Game Replays", Computer Applications in Industry and Engineering (CAINE), 2015 28th International Conference on, 12-14 October 2015(PDF)

  5. Liu, S.; Louis, S.; Ballinger, C."Evolving Effective Micro Behaviors in RTS Game", IEEE 2014 Conference on Computational Intelligence in Games (CIG 2014) (PDF)

  6. Liu, S.; Louis, S.; Nicolescu, M."Using CIGAR for Finding Effective Group Behaviors in RTS Game", IEEE 2013 Conference on Computational Intelligence in Games 2013, 11-13 Aughst 2013 (PDF) (Slides)

  7. Liu, S.; Louis, S.; Nicolescu, M."Comparing Heuristic Search Methods for Finding Effective Group Behaviors in RTS Game", IEEE Congress on Evolutionary Computation 2013, 20-23 June 2013 (PDF) (Slides) (Movies: Intermidiate Dispersed Concentrated)

  8. Liu, S.; Ballinger, C.; Louis, S.; "Player Identification from RTS Game Replays", Computers and Their Applications (CATA), 2013 28th International Conference on, 4-6 March 2013 (PDF)



References:

  1. Brown, TX.; "Potential Cognitive Radio Denial-of-service Vulnerabilities and Protection Countermeasures: A Multi-Dimensional Analysis and Assessment", Mobile Networks and Applications 13.5 (2008): 516-532. (PDF)

  2. Bhattacharjee, S.; "Vulnerabilities in Cognitive Radio Networks: A Survey ", (PDF)

  3. Evolving New Strategies Iterated Prisoner Dilemma, (PDF)

  4. Fast Heuristic Search for RTS Game Combat Scenarios, (PDF)