Evolutionary Computing Systems Lab · UNR

Publications

Selected journal and conference papers · Full list on Google Scholar ↗

Google Scholar Profile ↗ Legacy Publications Page ↗ DBLP ↗

2025

  1. A. Dutta & S.J. Louis. Evaluating Adaptive Training for Nautical Rules of the Road. Lecture Notes in Computer Science, vol. 15812, Springer, 2025. Supported by ONR grant N00014-22-1-2122. [Link]

2024

  1. K. DiArchangel & S.J. Louis. A Serious Game for Target Angle Recognition. IEEE Conference on Games (CoG 2024), pp. 1–4. [IEEE]

2022

  1. R. Dubey & S.J. Louis. VORRT-COLREGs: A Hybrid Velocity Obstacles and RRT Based COLREGs-Compliant Path Planner for Autonomous Surface Vessels. IEEE Robotics and Automation Letters, 2022. [IEEE]

2020

  1. R. Dubey, S.J. Louis, et al. Evolving Dynamically Reconfiguring UAV-hosted Mesh Networks. IEEE Congress on Evolutionary Computation (CEC 2020), July 2020. [Scholar]

2019

  1. R. Dubey, S.J. Louis, A. Gajurel, S. Liu. Comparing Three Approaches to Micro in RTS Games. IEEE Congress on Evolutionary Computation (CEC 2019), pp. 777–784. [Scholar]

2018

  1. A. Gajurel, S.J. Louis, D. Mendez, S. Liu. Neuroevolution for RTS Micro. IEEE Conference on Computational Intelligence and Games (CIG 2018). [Scholar]
  2. R. Dubey, J. Ghantous, S.J. Louis, S. Liu. Evolutionary Multi-objective Optimization of Real-Time Strategy Micro. IEEE Conference on Computational Intelligence and Games (CIG 2018). [Scholar]

2017

  1. S. Liu, S.J. Louis, T. Jiang, R. Wu. Increasing Physics Realism When Evolving Micro Behaviors for 3D RTS Games. IEEE Congress on Evolutionary Computation (CEC 2017). [PDF]

2016

  1. S. Liu, S.J. Louis, C. Ballinger. Evolving Effective Micro Behaviors in Real-Time Strategy Games. IEEE Transactions on Computational Intelligence and AI in Games, 2016. [IEEE]
  2. S. Liu, S.J. Louis, L. Griffin. Comparing Two Representations for Evolving Micro in 3D RTS Games. IEEE International Conference on Tools with Artificial Intelligence (ICTAI), 2016.
  3. T. DeWitt, S.J. Louis, S. Liu. Evolving Micro for 3D Real-Time Strategy Games. IEEE Conference on Computational Intelligence and Games (CIG), Santorini, 2016. [IEEE]

2011

  1. A. Banerjee, J.C. Quiroz, & S.J. Louis. A computational model of collaborative creativity: A meta-design approach. International Journal of Knowledge and Systems Science (IJKSS), 2(2):68–87, 2011. [Link]
  2. A. Krontiris, S. Louis, & K.E. Bekris. General dynamic formations for non-holonomic systems along planar curvilinear coordinates. IEEE ICRA 2011, pp. 4903–4908.

2009

  1. Anil Shankar & Sushil J. Louis. XCS for Personalizing Desktop Interfaces. IEEE Transactions on Evolutionary Computation, 14(4):547–560, 2009. [IEEE]

2005

  1. Sushil J. Louis & Chris Miles. Playing to Learn: Case-Injected Genetic Algorithms for Learning to Play Computer Games. IEEE Transactions on Evolutionary Computation, 9(6):669–681, 2005. [PDF]

2004

  1. Sushil J. Louis & John McDonnell. Learning with Case Injected Genetic Algorithms. IEEE Transactions on Evolutionary Computation, 8(4):316–328, 2004. [IEEE]

2002

  1. George Bebis, Sushil J. Louis, Yaakov Varol, & Angelo Yfantis. Genetic Object Recognition Using Combination of Views. IEEE Transactions on Evolutionary Computation, 6(2):132–146, 2002.

2000

  1. Sushil J. Louis & Gong Li. Case Injected Genetic Algorithms for Traveling Salesman Problems. Information Sciences, 122:210–225, 2000.

For a complete list of all publications including conference papers, workshops, and book chapters, see the Google Scholar profile or the legacy publications page.