gameMgr.cpp

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00001 /*
00002  * gameMgr.cpp
00003  *
00004  *  Created on: Jan 9, 2012
00005  *      Author: sushil
00006  */
00007 #include <assert.h>
00008 
00009 #include <const.h>
00010 #include <utils.h>
00011 #include <engine.h>
00012 #include <ent.h>
00013 #include <aspect.h>
00014 #include <ai/gather.h>
00015 #include <commandHelp.h>
00016 #include <unitAI.h>
00017 
00018 #include <groupAI.h>
00019 #include <flock.h>
00020 
00021 #include <gameMgr.h>
00022 
00023 #include <OgreVector3.h>
00024 #include <cfloat>
00025 #include "DEBUG.h"
00026 
00027 //FastEcslent::GameMgr::GameMgr() {
00028 //      gameNumber = 0;
00029         //reset();
00030 //}
00031 
00032 FastEcslent::GameMgr::GameMgr(Engine* engine, Options opts): Mgr(engine) {
00033         //reset();
00034         options = opts;
00035 
00036 }
00037 
00038 void FastEcslent::GameMgr::init() {
00039         switch (options.gameNumber) {
00040         case 0:
00041                 game0();
00042                 break;
00043         case 1:
00044                 WaterCraft();
00045                 break;
00046         case 2:
00047                 tester();
00048                 break;
00049         default:
00050                 tester();
00051         }
00052 
00053 }
00054 
00055 bool FastEcslent::GameMgr::notExceedPopCap(Identity entId) {
00056         Entity *ent = this->engine->entityMgr->ents[entId.id];
00057         return (this->pop[ent->entityId.player] + this->entTypeData[ent->entityType].supply <= this->currentPopCap[ent->entityId.player]);
00058         //return true;
00059 }
00060 
00061 bool FastEcslent::GameMgr::preReqExists(EntityType entType) {
00062         return true;
00063 }
00064 
00065 void FastEcslent::GameMgr::setupEntityBuildTimes(){
00066         this->entTypeData[SCV].buildTime = 17;
00067         this->entTypeData[MARINE].buildTime = 25;
00068         this->entTypeData[REAPER].buildTime = 45;
00069         this->entTypeData[TANK].buildTime = 45;
00070         this->entTypeData[THOR].buildTime = 60;
00071         this->entTypeData[MARAUDER].buildTime = 30;
00072         this->entTypeData[HELLION].buildTime = 30;
00073 
00074         this->entTypeData[COMMANDCENTER].buildTime = 100;
00075         this->entTypeData[BARRACKS].buildTime = 65;
00076         this->entTypeData[FACTORY].buildTime = 60;
00077         this->entTypeData[ARMORY].buildTime = 65;
00078         this->entTypeData[ENGINEERINGBAY].buildTime = 35;
00079 
00080         this->entTypeData[REFINERY].buildTime = 30;
00081         this->entTypeData[SUPPLYDEPOT].buildTime = 30;
00082 
00083         this->entTypeData[MINERALS].buildTime = 0;
00084         this->entTypeData[GAS].buildTime      = 0;
00085 }
00086 
00087 void FastEcslent::GameMgr::setupEntitySupply(){
00088         for (int i = 0; i < NENTITYTYPES; i++){
00089                 this->entTypeData[i].supply = 0;
00090         }
00091         this->entTypeData[SCV].supply      = 1;
00092         this->entTypeData[MARINE].supply   = 1;
00093         this->entTypeData[REAPER].supply   = 1;
00094         this->entTypeData[TANK].supply     = 3;
00095         this->entTypeData[THOR].supply     = 5;
00096         this->entTypeData[MARAUDER].supply = 2;
00097         this->entTypeData[HELLION].supply  = 2;
00098 }
00099 
00100 void FastEcslent::GameMgr::game0(){
00101         for(int i = 0; i < NPLAYERS; i++){
00102                 this->popCap[i] = 200;
00103                 this->currentPopCap[i] = 10;
00104                 this->pop[i] = 0;
00105         }
00106         setupEntityBuildTimes();
00107 
00108         tester();
00109 }
00110 
00111 void FastEcslent::GameMgr::WaterCraft(){
00112         for(int i = 0; i < NPLAYERS; i++){
00113                 this->popCap[i] = 200;
00114                 this->pop[i]    = 0;
00115                 this->currentPopCap[i] = 10;
00116                 this->resources[i].gas      = 0;
00117                 this->resources[i].minerals = 50;
00118                 this->playerNEnts[i] = 0;
00119         }
00120         setupEntityBuildTimes();
00121         setupEntitySupply();
00122         float offset = 3500.0f;
00123         makeBaseForSidePlayer(RED, ONE, Ogre::Vector3(-offset, 0, -offset), 550.0f, 0.06f);
00124         //makeBaseForSidePlayer(BLUE, TWO, Ogre::Vector3(offset, 0, offset), 550.0f, 0.06f);
00125         //makeBaseForSidePlayer(YELLOW, THREE, Ogre::Vector3(-offset, 0, offset), 550.0f, 0.06f);
00126         //makeBaseForSidePlayer(RED, FOUR, Ogre::Vector3(offset, 0, -offset), 550.0f, 0.06f);
00127         startMining(RED, ONE);
00128 }
00129 
00130 void FastEcslent::GameMgr::makeBaseForSidePlayer(Side side, Player player, Ogre::Vector3 location, float offset, float yawOffset){
00131         //create command center
00132         Entity *ent;
00133         ent = engine->entityMgr->createEntityForPlayerAndSide(COMMANDCENTER, location, 0.0f, side, player);
00134         ent->pos = location;
00135         DEBUG(std::cout << "Game Manager: " << ent->uiname << std::endl;)
00136         ent->init();
00137         this->currentEntityCounts[player][ent->entityType]++;
00138         this->playerEnts[player][this->playerNEnts[player]++] = ent;
00139         ent->entityState = ALIVE;
00140 
00141         //create Minerals
00142         createMineralPatch(8, side, player, location, offset, yawOffset);
00143 //      createNEntitiesRadial(MINERALS, 8, side, player, location, offset, yawOffset);
00144         // create Gas
00145         createNEntitiesRadial(GAS, 2, side, player, location, offset, yawOffset * 5, 2.0f);
00146         //create SCVS
00147         createNEntitiesRadial(SCV, 5, side, player, location, offset/3.0f, yawOffset/2.0f);
00148 
00149 }
00150 
00151 std::vector<FastEcslent::Entity*> FastEcslent::GameMgr::createNEntitiesRadial(EntityType entType, int nEntities, Side side, Player player, Ogre::Vector3 location, float offset, float yawOffset, int yawOffsetMultiplier){
00152         std::vector<Entity*> ents;
00153         Entity *ent;
00154         Ogre::Vector3 entityLocation(location.x, 0, location.z);
00155         float radius = entityLocation.length();
00156         radius = radius + fabs(offset);
00157         float yaw  = atan2(location.z, location.x);
00158         yaw = yaw - yawOffset*nEntities/2.0f;
00159 
00160         entityLocation.x = cos(yaw) * radius;
00161         entityLocation.z = sin(yaw) * radius;
00162         for (int i = 0; i < nEntities; i++) {
00163                 ent = engine->entityMgr->createEntityForPlayerAndSide(entType, entityLocation, yaw, side, player );
00164                 ent->init();
00165 
00166                 this->pop[player] += this->entTypeData[ent->entityType].supply;
00167                 this->currentEntityCounts[player][ent->entityType]++;
00168                 this->playerEnts[player][this->playerNEnts[player]++] = ent;
00169                 ent->entityState = ALIVE;
00170 
00171                 ents.push_back(ent);
00172 
00173                 yaw += yawOffset * yawOffsetMultiplier;
00174                 entityLocation.x = cos(yaw) * radius;
00175                 entityLocation.z = sin(yaw) * radius;
00176         }
00177 
00178         return ents;
00179 }
00180 
00181 void FastEcslent::GameMgr::createMineralPatch(int nEntities, Side side, Player player, Ogre::Vector3 location, float offset, float yawOffset, int yawOffsetMultiplier){
00182         MineralPatch *mp = new MineralPatch();
00183         mineralPatches.push_back(mp);
00184         std::vector<Entity*> ents = createNEntitiesRadial(MINERALS, nEntities, side, player, location, offset, yawOffset);
00185         for(std::vector<Entity*>::iterator i= ents.begin(); i!= ents.end();i++){
00186                 Minerals *m = dynamic_cast<Minerals*>(*i);
00187                 mp->addMineral(m);
00188                 m->patch = mp;
00189         }
00190 }
00191 
00192 FastEcslent::Entity *FastEcslent::GameMgr::findClosestEntityOfTypeWithinDistance(EntityType entityType, Ogre::Vector3 pos, float maxDistance, Side side, Player player){
00193         float minDistance = FLT_MAX;
00194         float distance;
00195         Entity *minEnt = 0;
00196         Entity *ent = 0;
00197         for (int i = 0; i < this->playerNEnts[player]; i++){
00198                 ent = this->playerEnts[player][i];
00199                 //if (ent->entityType == MINERALS && ent->entityId.side == side && ent->entityId.player == player){
00200                 if (ent->entityType == entityType && ent->entityState == ALIVE){
00201                         DEBUG(std::cout << "Found: " << ent->uiname << ": " << ent->entityState << std::endl;)
00202                         distance = pos.distance(ent->pos);
00203                         if (distance < maxDistance) {
00204                                 DEBUG(std::cout << ent->uiname << ", distance: " << distance << std::endl;)
00205                                 if (distance < minDistance) {
00206                                         minDistance = distance;
00207                                         minEnt      = ent;
00208                                 }
00209                         }
00210                 }
00211         }
00212         return minEnt;
00213 }
00214 
00215 void FastEcslent::GameMgr::startMining(Side side, Player player){
00216         Entity *ent;
00217         for (int i = 0; i < this->playerNEnts[player]; i++){
00218                 ent = this->playerEnts[player][i];
00219                 if (ent->entityType == SCV ){
00220                         SCVehicle *scv = dynamic_cast<SCVehicle *>(ent);
00221                         Entity *mineral = findClosestEntityOfTypeWithinDistance(MINERALS, scv->pos, FLT_MAX, side, player);
00222                         assert(mineral != 0);
00223                         Gather *g = createGatherForEntAndMineral(scv, dynamic_cast<Minerals *>(mineral));
00224                         UnitAI *ai = dynamic_cast<UnitAI *> (scv->getAspect(UNITAI));
00225                         ai->setCommand(g);
00226                 }
00227         }
00228 }
00229 
00230 
00231 void FastEcslent::GameMgr::tester(){
00232         int x = 0;
00233         int z = 0;
00234 
00235         int rangex = 2000;
00236         int rangez = rangex;
00237         int nEnts  = 50;
00238         DEBUG(std::cout << "Game2...nEnts: " << nEnts << std::endl;)
00239         engine->selectionMgr->resetAll();
00240         //Group *group = engine->groupMgr->createGroup();
00241 
00242         Entity *ent;
00243         ent = engine->entityMgr->createEntityAfterTime(BARRACKS, Ogre::Vector3(0, 0, 0), 0.0f);
00244         ent->pos = Ogre::Vector3(x, 0.0f, z);
00245         x += 500;
00246         DEBUG(std::cout << "Game Manager: " << ent->uiname << std::endl;)
00247         ent->init();
00248 
00249         ent = engine->entityMgr->createEntityAfterTime(COMMANDCENTER, Ogre::Vector3(0, 0, 0), 0.0f);
00250         ent->pos = Ogre::Vector3(x, 0.0f, z);
00251         x += 500;
00252         DEBUG(std::cout << "Game Manager: " << ent->uiname << std::endl;)
00253         ent->init();
00254 
00255         ent = engine->entityMgr->createEntityAfterTime(FACTORY, Ogre::Vector3(0, 0, 0), 0.0f);
00256         ent->pos = Ogre::Vector3(x, 0.0f, z);
00257         x += 500;
00258         DEBUG(std::cout << "Game Manager: " << ent->uiname << std::endl;)
00259         ent->init();
00260 
00261         ent = engine->entityMgr->createEntityAfterTime(REFINERY, Ogre::Vector3(0, 0, 0), 0.0f);
00262         ent->pos = Ogre::Vector3(x, 0.0f, z);
00263         x += 500;
00264         DEBUG(std::cout << "Game Manager: " << ent->uiname << std::endl;)
00265         ent->init();
00266 
00267         ent = engine->entityMgr->createEntityAfterTime(SUPPLYDEPOT, Ogre::Vector3(0, 0, 0), 0.0f);
00268         ent->pos = Ogre::Vector3(x, 0.0f, z);
00269         x += 500;
00270         DEBUG(std::cout << "Game Manager: " << ent->uiname << std::endl;)
00271         ent->init();
00272 
00273         ent = engine->entityMgr->createEntityAfterTime(ENGINEERINGBAY, Ogre::Vector3(0, 0, 0), 0.0f);
00274         ent->pos = Ogre::Vector3(x, 0.0f, z);
00275         x += 500;
00276         DEBUG(std::cout << "Game Manager: " << ent->uiname << std::endl;)
00277         ent->init();
00278 
00279         ent = engine->entityMgr->createEntityAfterTime(ARMORY, Ogre::Vector3(0, 0, 0), 0.0f);
00280         ent->pos = Ogre::Vector3(x, 0.0f, z);
00281         x += 500;
00282         DEBUG(std::cout << "Game Manager: " << ent->uiname << std::endl;)
00283         ent->init();
00284 
00285         x = 0;
00286         z = 0;
00287         for(int i = 0; i < nEnts; i++){
00288                 ent = engine->entityMgr->createEntityAfterTime(static_cast<EntityType>(i%7), Ogre::Vector3(0, 0, 0), 0.0f);
00289                 DEBUG(std::cout << "Game Manager: " << ent->uiname << std::endl;)
00290                 ent->init();
00291                 ent->pos = Ogre::Vector3(x, 0.0f, z);
00292                 z = rangez - random() % (2 * rangez);
00293                 x = rangex - random() % (2 * rangex);
00294                 ent->heading = (random()%180) * 0.0174532925;
00295                 ent->yaw = ent->heading;
00296                 ent->desiredHeading = ent->heading;
00297                 ent->desiredSpeed = 0.0f;
00298         }
00299 
00300 }
00301 
00302 
00303 
00304 void FastEcslent::GameMgr::tick(double dtime){
00305         return;
00306 }
00307 
00308 
00309 
00310 

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