#include <OgreVector3.h>
#include <ai/gather.h>
#include <command.h>
#include <ent.h>
#include <buildings.h>
#include <target.h>
#include <group.h>
#include <unitAI.h>
#include <groupAI.h>
Go to the source code of this file.
Namespaces | |
namespace | FastEcslent |
Functions | |
Move * | createMoveForEnt (Entity *ent, Ogre::Vector3 pos) |
Gather * | FastEcslent::createGatherForEntAndMineral (SCVehicle *scv, Minerals *mineral) |
void | FastEcslent::setMoveForEnt (Entity *ent, Ogre::Vector3 pos) |
void | FastEcslent::addMoveForEnt (Entity *ent, Ogre::Vector3 pos) |
PotentialMove * | FastEcslent::createPotentialMoveForEnt (Entity *ent, Ogre::Vector3 pos) |
void | FastEcslent::setPotentialMoveForEnt (Entity *ent, Ogre::Vector3 pos, bool append) |
void | FastEcslent::setGatherForEnt (Entity *ent, Entity *resource, bool append) |
Definition at line 20 of file commandHelp.cpp.
References FastEcslent::Target::entity, FastEcslent::Move::init(), FastEcslent::Target::location, and FastEcslent::Target::offset.