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BOBBY
D.
BRYANT
Assistant Professor Computational Intelligence Computer Game Engineering Department of Computer Science & Engineering University of Nevada, Reno |
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Here's my office signup schedule
For today we have...
Please report broken links to bdbryant "at" cse.unr.edu.CV [PDF]
Find below:
Bobby D. Bryant and Risto Miikkulainen (2007). Acquiring Visibly Intelligent Behavior with Example-Guided Neuroevolution. Proceedings of the Twenty-Second National Conference on Artificial Intelligence (AAAI-07), pp. 801-808. Menlo Park, CA: AAAI Press.
Bryant, Bobby D. (2006). Evolving Visibly Intelligent Behavior for Embedded Game Agents. PhD thesis, Department of Computer Sciences, The University of Texas at Austin, Austin, TX. (Formatted as tech report AI-06-334.)
Bobby D. Bryant and Risto Miikkulainen (2006). Evolving Stochastic Controller Networks for Intelligent Game Agents. In Proceedings of the 2006 Congress on Evolutionary Computation (CEC 2006), pp. 1007-1014. Piscataway, NJ: IEEE Press.
Bobby D. Bryant and Risto Miikkulainen (2006). Exploiting Sensor Symmetries in Example-based Training for Intelligent Agents. Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG'06), pp. 90-97. Piscataway, NJ: IEEE Press. Best Student Paper.
Bobby D. Bryant and Risto Miikkulainen (2003). Neuroevolution for Adaptive Teams. Proceedings of the 2003 Congress on Evolutionary Computation (CEC'03), Vol. 3, pp. 2194-2201. Piscataway, NJ: IEEE Press.
Bobby D. Bryant and Risto Miikkulainen (2001). From Word Stream to Gestalt: A Direct Semantic Parse for Complex Sentences. AI Technical Report TR-AI98-274, Department of Computer Sciences, The University of Texas at Austin.
Matt Parker and Bobby D. Bryant (2008). Neuro-visual Control in the Quake II Environment. To appear in Proceedings of the 2008 International Joint Conference on Neural Networks (IJCNN'08).
Nathan A. Penrod, David Carr, Sushil Louis, and Bobby D. Bryant (2008). Neuro-evolving Maintain-Station Behavior for Realistically Simulated Boats. To appear in Proceedings of the 2008 Congress on Evolutionary Computation (CEC 2008).
Miikkulainen, R., Bryant, B. D., Cornelius, R., Karpov, I. V., Stanley, K. O., and Yong, C. H. (2006). Computational Intelligence in Games. In Yen, G. Y. and Fogel, D. B. (editors), Computational Intelligence: Principles and Practice, pp. 155-191. IEEE Computational Intelligence Society.
Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, and Risto Miikkulainen (2006). Real-Time Evolution of Neural Networks in the NERO Video Game. Proceedings of the Twenty-First National Conference in Artificial Intelligence (AAAI-06), pp. 1671-1674. Menlo Park, CA: AAAI Press.
Kenneth O. Stanley, Bobby D. Bryant, and Risto Miikkulainen (2005). Real-time Neuroevolution in the NERO Video Game. IEEE Transactions on Evolutionary Computation, Vol. 9, No. 6, pp. 653-668. Piscataway, NJ: IEEE Press.
Kenneth O. Stanley, Bobby D. Bryant, and Risto Miikkulainen (2005). Evolving Neural Network Agents in the NERO Video Game. Proceedings of the IEEE 2005 Symposium on Computational Intelligence and Games (CIG'05), pp. 182-189. Piscataway, NJ: IEEE Press. Best Paper.
Kenneth O. Stanley, Bobby D. Bryant, and Risto Miikkulainen (2003). Evolving Adaptive Neural Networks with and without Adaptive Synapses. Proceedings of the 2003 Congress on Evolutionary Computation (CEC'03), Vol. 4, pp. 2557-2564. Piscataway, NJ: IEEE Press.