|
Assistant Professor
Department of Computer Science & Engineering College of Engineering University of Nevada, Reno Director, Neuroevolution and Behavior Laboratory CCRC Agent Modeling Laboratory |
|
Please report broken links to bdbryant "at" cse.unr.edu.
For today we have...
CV [PDF]
Find below:
Mukesh Motwani, Balaji Sridharan, Bobby D. Bryant, and Frederick C. Harris, Jr. (2010). Fragile Watermarking of 3D Models using Genetic Algorithms. International Journal of Computer Theory and Engineering (IJCTE). In press.
Bobby D. Bryant (2010). Virtual Bagging for an Evolved Agent Controller. Proceedings of the 2010 IEEE Conference on Computational Intelligence in Games (CIG'10), pp. 99-106. Piscataway, NJ: IEEE Press.
Jennifer Mahon, Bobby Bryant, Ben Brown, and Miran Kim (2010). Using Second Life to Enhance Classroom Management Practice in Teacher Education. Educational Media International (EMI), Vol. 47 No. 2, pp.121-134. London, UK: Routledge.
Mukesh C. Motwani, Bobby D. Bryant, Sergiu M. Dascalu, and Frederick C. Harris Jr. (2010). 3D Multimedia Protection using Artificial Neural Network. Proceedings of the 2010 7th IEEE Consumer Communications and Networking Conference (CCNC), pp. 1-5. Piscataway, NJ: IEEE Press.
Rakhi C. Motwani, Mukesh C. Motwani, Bobby D. Bryant, Frederick C. Harris Jr., and Akshata S. Agarwal (2010). Watermark Embedder Optimization for 3D Mesh Objects using Support Vector Machine. Proceedings of the 2010 International Conference on Signal Acquisition and Processing (ICSAP 2010), pp. 125-129. Piscataway, NJ: IEEE Press.
Matt Parker and Bobby D. Bryant (2009). Backpropagation without Human Supervision for Visual Control in Quake II. Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games (CIG'09), pp. 287-293. Piscataway, NJ: IEEE Press.
Matt Parker and Bobby D. Bryant (2009). Lamarckian Neuroevolution for Visual Control in the Quake II Environment. Proceedings of the 2009 IEEE Congress on Evolutionary Computation (CEC 2009), pp. 2630-2637. Piscataway, NJ: IEEE Press.
Matt Parker and Bobby D. Bryant (2008). Visual Control in Quake II with a Cyclic Controller. Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games (CIG'08), pp. 151-158. Piscataway, NJ: IEEE Press.
Matt Parker and Bobby D. Bryant (2008). Neuro-visual Control in the Quake II Game Engine. Proceedings of the 2008 International Joint Conference on Neural Networks (IJCNN 2008), pp. 3827-3832. Piscataway, NJ: IEEE Press.
Nathan A. Penrod, David Carr, Sushil Louis, and Bobby D. Bryant (2008). Neuro-evolving Maintain-Station Behavior for Realistically Simulated Boats. Proceedings of the 2008 IEEE Congress on Evolutionary Computation (CEC 2008), pp. 3326-3332. Piscataway, NJ: IEEE Press.
Bobby D. Bryant and Risto Miikkulainen (2007). Acquiring Visibly Intelligent Behavior with Example-Guided Neuroevolution. Proceedings of the Twenty-Second National Conference on Artificial Intelligence (AAAI-07), pp. 801-808. Menlo Park, CA: AAAI Press.
Bobby D. Bryant and Risto Miikkulainen (2006). Evolving Stochastic Controller Networks for Intelligent Game Agents. Proceedings of the 2006 Congress on Evolutionary Computation (CEC 2006), pp. 1007-1014. Piscataway, NJ: IEEE Press.
Bobby D. Bryant and Risto Miikkulainen (2006). Exploiting Sensor Symmetries in Example-based Training for Intelligent Agents. Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG'06), pp. 90-97. Piscataway, NJ: IEEE Press. Best Student Paper.
Miikkulainen, R., Bryant, B. D., Cornelius, R., Karpov, I. V., Stanley, K. O., and Yong, C. H. (2006). Computational Intelligence in Games. In Yen, G. Y. and Fogel, D. B. (editors), Computational Intelligence: Principles and Practice, pp. 155-191. IEEE Computational Intelligence Society.
Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, and Risto Miikkulainen (2006). Real-Time Evolution of Neural Networks in the NERO Video Game. Proceedings of the Twenty-First National Conference in Artificial Intelligence (AAAI-06), pp. 1671-1674. Menlo Park, CA: AAAI Press.
Bryant, Bobby D. (2006). Evolving Visibly Intelligent Behavior for Embedded Game Agents. PhD thesis, Department of Computer Sciences, The University of Texas at Austin, Austin, TX. (Formatted as UT CS Technical Report AI-06-334.)
Kenneth O. Stanley, Bobby D. Bryant, and Risto Miikkulainen (2005). Real-time Neuroevolution in the NERO Video Game. IEEE Transactions on Evolutionary Computation, Vol. 9, No. 6, pp. 653-668. Piscataway, NJ: IEEE Press.
Kenneth O. Stanley, Bobby D. Bryant, and Risto Miikkulainen (2005). Evolving Neural Network Agents in the NERO Video Game. Proceedings of the IEEE 2005 Symposium on Computational Intelligence and Games (CIG'05), pp. 182-189. Piscataway, NJ: IEEE Press. Best Paper.
Bobby D. Bryant and Risto Miikkulainen (2003). Neuroevolution for Adaptive Teams. Proceedings of the 2003 Congress on Evolutionary Computation (CEC'03), Vol. 3, pp. 2194-2201. Piscataway, NJ: IEEE Press.
Bobby D. Bryant and Risto Miikkulainen (2001). From Word Stream to Gestalt: A Direct Semantic Parse for Complex Sentences. AI Technical Report TR-AI98-274, Department of Computer Sciences, The University of Texas at Austin.
Kenneth O. Stanley, Bobby D. Bryant, and Risto Miikkulainen (2003). Evolving Adaptive Neural Networks with and without Adaptive Synapses. Proceedings of the 2003 Congress on Evolutionary Computation (CEC'03), Vol. 4, pp. 2557-2564. Piscataway, NJ: IEEE Press.