Christopher Alan Ballinger
University of Nevada, Reno
Department of Computer Science and Engineering
 
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Photo

Email: caballinger[at]cse[dot]unr[dot]edu

Office:
  University of Nevada, Reno
  Scrugham Engineering/Mines Building
  Room 203

Web: Home

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Conferences

  • Ballinger, C.A.; Turner, D.A.; Concepcion, A.I., "Artificial Intelligence Design in a Multiplayer Online Role Playing Game," Information Technology: New Generations (ITNG), 2011 Eighth International Conference on, pp.816,821, 11-13 April 2011, doi: 10.1109/ITNG.2011.142, Paper

  • Liu, S.; Ballinger, C.; Louis, S.; "Player Identification from RTS Game Replays", Computers and Their Applications (CATA), 2013 28th International Conference on, 4-6 March 2013
  • Paper
  • Ballinger, C.; Louis, S., "Comparing Heuristic Search Methods for Finding Effective Real-Time Strategy Game Plans", IEEE Symposium Series on Computational Intelligence (SSCI) 2013, 16-19 April 2013
  • Paper | Coevolved Strategy Video
  • Ballinger, C.; Louis, S., "Comparing Coevolution, Genetic Algorithms, and Hill-Climbers for Finding Real-Time Strategy Game Plans", Genetic and Evolutionary Computation Conference (GECCO) 2013, 6-10 July 2013
  • Paper
  • Ballinger, C.; Louis, S., "Robustness of Coevolved Strategies in a Real-Time Strategy Game", IEEE Congress on Evolutionary Computation 2013, 20-23 June 2013
  • Paper | Slides

  • Ballinger, C.; Louis, S., "Finding Robust Strategies to Defeat Specific Opponents Using Case-Injected Coevolution", IEEE Conference on Computational Intelligence and Games 2013, 11-13 August 2013
  • Paper

  • Ballinger, C.; Liu, S.; Louis, S.; "Identifying Players and Predicting Actions from RTS Game Replays", for consideration of WCCI 2014
  • Paper

  • Ballinger, C.; Louis, S., "Learning Robust Build-Orders from Previous Opponents with Coevolution", IEEE Conference on Computational Intelligence and Games 2014, 26-29 August 2014
  • Paper

Journals

  • TBA

Dissertation